Gharakh said:
no thinking involved in RTS games? lol.. quick thinking /= not thinking. Even zerg requires a lot of strategic thinking if you're going to beat a decent player
Precisely the comment I expected.
Baseball is a sport, and a physical skill. You are either good or not, and no amount of study likely will change that.
Chess is a skill too, but it's not a physical skill and it's all about studying the game.
RTS games are a form of physical skill. And just because you want to claim it as otherwise, will never alter that fact. You can study an RTS game's basic nuances till hell freezes over BEFORE the game starts, but during the game, it's all about how fast your reaction is physically, not mentally.
And some people just don't care for the physical nature of the games that use the RTS style.
And if you want to convert that to my saying there is something about RTS games that makes them "suck" you would be wrong.
I don't think they suck.
In a game of Panzer Tactics, if you refuse to study the game in advance, and if you refuse to judge every move carefully, each and every move, I'm going to chew you up and trash you each and every game.
It's why I suck at Chess. I just never bother to get too deep into studying the game. And against an average motivated player, I get beaten regularly.
Age of Empires: Age of Kings likely only sold poorly, because the demographic for slow paced turn using games is not a large user base.
Each time a company makes a turn using type game, they fail to consider that truth at the peril of their product's sales.