I love Arkanoid, I spent hours on the CPC 6128 so I will grab it for sure
Ha! Well… I have been contemplating “what’s next?”
I’ve been at this 11 months. I remember coming here last November lamenting that there wasn’t a way to set the difficulty switch on the slow Atari 2600 emulator last updated in 2011. Thai was five emulators ago!
Let’s see….
I’ve got access to the MSX-DS but that would mostly be modernize and a few new features add.
I’d love to have a full-featured Colecovision emulator with SGM and other modern peripheral support… but we’ve already got 2 emulators that run the classic stuff well enough and that’s probably not worth the effort (despite being one of my childhood beloved systems).
I’ve a fondness for the TI-99/4A which has the incredible Tunnels of Doom that would be great on the DS and touchscreen.
I may also just retire and fade away … to be remembered in passing in a decade as that goofy guy who sometimes figured out stuff. “We last saw him playing Treasure of Tarmin at 20% over-clocked speed.”
Edit: someone informed me that I forgot to update the splash screen for "3.1"... I just put up 3.1a which corrects that and has one other change: you can now press SELECT on the main menu to bring up the game options. This is convenient so you can press SELECT twice to quickly get into Game Options (once to bring up the menu and the second press to get into Game Options)
The white font is much appreciated, thank you! To celebrate, I've added six more manuals to my original post. "Batch 3" includes Bump 'N' Jump, Dig Dug, Lady Bug, Mouse Trap, Q*bert and (Duncan's) Thin Ice.Version 3 is coming soon... sound seems fixed. I just checked in 2.9c with a global change to the way menus are handled - we now have font choices... mostly for @ts-x and anyone that finds the contrast of the green font a little lacking... you can now switch to a global white font across the board which makes things like menus and manuals a bit easier to read! This will also make global menu changes easier going forward - the streamlining and unification actually reduced the code size by about 10K.
I also added a new menu item for Global Config so you can jump right there without having to go through game-options first. With this change I also allow you to get into the main menu selection before you've loaded up a game so you can change global options if you want.
My vote is to retain the existing pixel increment and independent left/right shift options in addition to any new presets, as they can really help maximize the “squareness” of games like Loco-motion, Lady Bug, Mousetrap, Reversi, etc. The left/right shift often helps with tweaking the view for scores, number of remaining lives, etc. that are shown on just one side of the screen (generally to the right).Super exciting to catch up on this! Fantastic work. Loved the technical deep dives.
My only request would be multiple screen presests that can be mapped to buttons.
1. stretch to fit (default)
2. unstretched, left aligned
3. unstretched, right aligned
That way I could map 2&3 to L&R when playing Chip Shot golf to keep the correct aspect ratio and view the left and right side of the screen.
Lastly, I'm not sure adjusting the screen width in pixel increments is too useful?