Homebrew Emulation Introducing Nintellivision - an Emulator for the DS/DSi

wavemotion

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V 3.7e works perfect with DSTwo + NDSi XL. I can't believe how good is this emulator. Thank you so much for your effort. I will test 3.8 this afternoon.
You're quite welcome! And thanks for the feedback - as a developer, feedback is the most precious thing. And pizza. Feedback and pizza.
 

wavemotion

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Sorry to hear... I don't have an ACECARDi to test with. I test with various R4 cards that I have plus various DSi/SD card combos with TWL++ or Unlaunch.

Do you know what was the first version that started to fail?

1678118755211.png
 

wavemotion

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New release: https://github.com/wavemotion-dave/NINTV-DS

V4.0 : 22-Apr-2023 by wavemotion-dave
  • Small optimizations across the board - utilizing every bit of the NDS instruction cache to squeeze out another frame or two of performance.
Just a cleanup release - no new features but I'm using just about all of the internal fast memory now to help get a bit more speed for the older DS units. Just about all the games will run full speed on the DS-Lite/Phat with a few holdouts in the voice enabled games (though they should still be plenty playable).
 

Nikandros

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I'm a little late to the game here. Please forgive me if I missed something, but I can't figure out what I'm doing wrong. I'm using a 3ds xl with twilight, but when I try to load a game it says "missing magic byte" or some such message. Is there a tutorial about exactly what to put where? I' a total beginner here.
 

wavemotion

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I'm a little late to the game here. Please forgive me if I missed something, but I can't figure out what I'm doing wrong. I'm using a 3ds xl with twilight, but when I try to load a game it says "missing magic byte" or some such message. Is there a tutorial about exactly what to put where? I' a total beginner here.

That's just a bad ROM. A valid Intellivision rom starts with a few specific bytes.

Search for the "no-intro" intellivision ROMs and you'll be okay.
 
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