Intellivision Amico announced, boldly claims that it'll have better 2D graphics than the PS4 or XB1

Discussion in 'GBAtemp & Scene News' started by Chary, Oct 21, 2018.

  1. smf

    smf GBAtemp Psycho!

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    The spectrum next says high. https://www.specnext.com/category/games_apps/

    There aren't as many games in development for it as you would want, but it's not exactly in the same league.

    Right, not 3d. So Intellivision Amico doesn't have as good a 3d graphics as the PS4 or X1. But the PS4 and X1 aren't as good at 2d graphics as they could be, because they use 3d hardware to do it.

    Think of it like using a CPU to software render 3d, you can do it but it's not as good as something that was designed for the job. Throughout history there are examples of dedicated hardware being used to create better solutions. When the Amiga blitter was being designed there had only been a truck sized version that someone had designed for a Sun workstation, everyone else was using software. It was revolutionary for it's time.
     
    Last edited by smf, Oct 23, 2018
  2. Pickle_Rick

    Pickle_Rick Ya boi Zack

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    Who the fuck still bothers to make games against the bare metal? This isn't the 80s-90s where every drop of performance matters. 2D games aren't the most resource intensive anyway. Especially if you use a game engine with GPU acceleration (which is most of them).
     
    Last edited by Pickle_Rick, Oct 23, 2018
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  3. smf

    smf GBAtemp Psycho!

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    Why shouldn't every drop of performance matter? Why waste performance that you could use to make a better game?

    Everyone would write games against the bare metal if you were targeting a single platform and it was easy enough.

    Who the fuck wants to deal with the hell of all those shitty layers of graphics libraries? Maybe the youngsters who don't know any better.
     
    Last edited by smf, Oct 23, 2018
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  4. sarkwalvein

    sarkwalvein There's hope for a Xenosaga port.

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    Game developers never write against the bare metal nowadays because they want to be able to use standard game engines, reduce costs on engine development and reassign resources to game development, and to increase the reach to multiple platforms in order to obtain enough profit to assure your investment.
     
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  5. smf

    smf GBAtemp Psycho!

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    They use standard game engines because writing all of the code to drive direct3d/ogl is insane. If you can cut out that insanity, then you wouldn't use a standard game engine.
     
  6. sarkwalvein

    sarkwalvein There's hope for a Xenosaga port.

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    But then your game won't be easy to port to other platforms anymore, so you will lose quite some potential audience.
     
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  7. smf

    smf GBAtemp Psycho!

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    But you are targeting a different audience on this platform and there is a no ports rule. Which could be because you can't port to it.

    Although porting a game that directly hits hardware might not be that hard to port either. Porting software written in C from Saturn/PS1 era isn't that hard.
     
    Last edited by smf, Oct 24, 2018
  8. thedrev

    thedrev Member

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    So they claims that for 2D only the Amico is more powerfull that the PS4... It seems that Intellivision did not learn from it's previous mistakes by making this claim.
    When they released the IntelliVision in 1980 they also said that it's more powerfull than the Atari 2600, which is true, but the system did not have good controllers and not good publisher supports.
    And also, how many power do you need to make a 2D game ? It really does not matter if you dev on a PS4 or PS3, (or PS2)
     
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  9. smf

    smf GBAtemp Psycho!

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    Well that is a different matter. You could buy a Range Rover or Lambourghini.

    The Range Rover would be great offroad, but how often do people actually drive them off road?

    The Lambourghini would be great round a track, but how many are ever taken round a track?

    What they are saying is that it's a console for 2d games and you shouldn't be worried about slow down as it can cope with any 2d game that you've ever seen before. So it's not like those nes on a chip consoles.

    We don't have much information about the specification, so it may be able to do sprite scaling. So games like outrun, space harrier etc. It kinda blurs the line of 2d vs 3d.

    I do think they have a major cost problem.
     
    Last edited by smf, Oct 26, 2018
  10. Snugglevixen

    Snugglevixen Princess of Cuddles

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    I like the idea of a console for modern 2D games. Was really disappointed Mighty Switch Force 2 didn't get a remaster for the Wii U port like the first, as it was my first 1080p 2D platformer and I was blown away by the HD sprite look.

    But if I'm buying a 2D only console, then it has to be portable and no more than $100USD
     
  11. Foxi4

    Foxi4 On the hunt...

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    The thread hasn't been active since October last year... Y'think it's dead, @Snugglevixen? Yeah, it's dead. :P
     
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  12. raxadian

    raxadian GBAtemp Maniac

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    Yeah, is like they forgot most fondly remembered 2D games were for the Sega Genesis and the SNES.
     
  13. wiewiec

    wiewiec GBAtemp Advanced Fan

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    I could make sense, but this age restriction for games probably kill it...
     
  14. raxadian

    raxadian GBAtemp Maniac

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    Not to mention the shitty controller. If you want the golden era of 2D to be back then make a controller with at least four buttons, select, start and the directional gamepad.
     
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