Injecting a Compressed Zelda MQ Debug ROM into Gamecube's Majora's Mask

Discussion in 'Wii - Hacking' started by MelonSpeedruns, Jun 27, 2015.

  1. MelonSpeedruns
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    MelonSpeedruns Member

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    Hello everybody! I'm new here!

    Recently, I got the idea of injecting the Zelda MQ Debug ROM into the gamecube version of Majora's Mask. But, the Debug ROM was 64mb so I had to compress it down to 32mb by using a tool.
    The ROM worked perfectly on both PJ64 and Nemu64. I tried injecting the ROM into the Majora's Mask GCM file that I extracted from Collector's Edition.
    Why? Because both of the games required an expansion pack.
    Also, the Rom inside the GCM file was a .n64 file, but mine was .z64 so I had to change it to Little Endian with Tool64.
    I replaced the existing Rom with Mine.

    The Result on my Wii and Dolphin : CRASH!

    I got no ideas of why that happenned.
    The injection was successful and the ROM was working before.
    As a proof that nothing went wrong, I tried with Mario Kart 64 and it worked like a charm.

    So, do you guys have any ideas of how I could make this works? Thanks for answering!
     
  2. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

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    There are more differences to the Debug ROM than file size and the expansion pack. The Collector's Edition emulator is set to work with a specific type of game.
     
  3. MelonSpeedruns
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    MelonSpeedruns Member

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    Thanks. What about injecting it in a VC Wad? It does the exact same thing.
     
  4. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

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    The same applies to Virtual Console emulators. Most ROMS can be injected into a VC wad, but most can only go in one of them. They are custom emulators.

    Project 64 has settings that change depending on the game you're running. A VC wad has settings just like that, but since the wad wasn't meant to run any other game, they can't be changed.
     
  5. MelonSpeedruns
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    MelonSpeedruns Member

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    hmm.. I understand. So, is there really any way to do it? I've been searching a way for like months now.
     
  6. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

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    You could try injecting it in all the different official VC wads until you (hopefully) find one that works. I doubt you will though. The Debug ROM was never meant to run on an N64. It runs on the 64DD.
     
  7. MelonSpeedruns
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    MelonSpeedruns Member

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    Thanks. I'll try that out.
     
  8. MelonSpeedruns
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    MelonSpeedruns Member

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    Nope, I tried them all and none of them are working.
     
  9. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

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    Try Wii64.
     
  10. MelonSpeedruns
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    MelonSpeedruns Member

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    Actually, it works with Wii64 but the menus are all glitched up and custom maps are not loading properly.
     
  11. BlackYoshi485

    BlackYoshi485 Advanced Member

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    Far as i know, the 64DD isn't properly emulated.