In the Market for an RPG...

Discussion in 'Acekard' started by Another World, Aug 10, 2008.

Aug 10, 2008
  1. Another World
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    Former Staff Another World Emulate the Planet!

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    I'm about to purchase an R.P.G but wanted to hear what others have experienced with the kit. I've done my research so I would greatly appreciate it if others didn't post in this thread telling me to get something else. I just want to know from R.P.G. owners how homebrew is, roms support, things like nesDS and the other emulators, moonshell, gba_exp loader, softreset, cheats, features, etc.

    What problems, issues, and the like have you experienced.
    Does the Opera browser work?
    How is moonshell, dpg playback/mp3?
    Is the new save type supported?
    etc....

    Cheers,
    -Another World
     


  2. DaMummy

    Member DaMummy GBAtemp Maniac

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    buy it
     
  3. dib

    Member dib GBAtemp Advanced Maniac

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    I would say the biggest feature of the RPG is being the only open source solution on the market. Now, this is a mixed blessing, as I think Lynx over at NDShb summed it up best in his prophetic review:

    And this is precisely where we find ourselves today, with individuals like the AIO team responsible for the real upkeep of the loader software while AK does very little other than update only if the occassional game fails to work. If you want features like cheat database, you're driven to these third party loaders. And yet they're unable to develop other features like save states because AK refuses to implement it in the first party loader.

    So yes, the RPG supports the same cheats database provided you're using a third party solution.

    Soft reset has the same compatibility as everywhere else: some games work, some do not. That's how it's always been because of the nature of having to patch the games, my EZFA for GBA was the same way. The only difference was that any GBA roms that wouldn't work simply wouldn't permit the option to become enabled, and with the RPG you'll have to try it to discover whether it whitescreens.

    ROM and homebrew compatibility are ostensibly the same no matter which product you choose. The only product I can recall failing at the prior was the DS-X and those were special circumstances where it was managed by a bunch of crooks. The latter can be attributed to the development of DLDI.

    Never tried Opera on it, but I don't know what to say if that's really a major factor for you. If you wanted a portable system that can browse the web you shouldn't have even bought a DS in the first place. My understanding is that yes it does, provided you have the patched copy+a slot two solution just like any other card.

    And I'm not even sure how to respond to the mp3 + dpg inquiry. Isn't that what Moonshell does? Why would the experience be any different from one card to the next? That's like asking whether Mario Kart would play the same on the NDS classic as the Lite.

    I keep hearing that the RPG has a limited save capacity, but have yet to see the effects myself. Daigasso or whatever it's called worked fine for me despite claims to the contrary.

    Personally, after owning it for a couple months I'm still happy to have gone with the open source product. Yet I recognize that open source doesn't necessarily mean that something is better, and I can't help but wonder which features I'm missing out on if I had gone with a Cyclo. From my understanding, they actually implement things like slow motion and save states where Acekard seems like they don't want to do any work on behalf of all these customers.
     
  4. Another World
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    Former Staff Another World Emulate the Planet!

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    i was curious about multimedia because i do alot of it on the go. just want to make sure moonshell has no issues on the rpg. i spoke to normmatt a few times who told me the rpg is limited to 1mb save files making it harder (but no impossible) to implement save states, a problem the ak2 does not have. knowing if it works with the new save size is just so know if the card will be with me for years to come. if it can't adapt i feel like i should just wait before buying a new kit. as for opera... i do check my g-mail when i'm on the go and don't have access to a computer. its important for my business and has saved me numerious headaches by having that ability.

    thank you for the information =)

    I hope others post to tell me their experiences.

    -another world
     
  5. Bri

    Member Bri GBAtemp Psycho!

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    The save files on the RPG (but not the AK2) are apparently limited in size. In Daigasso, you apparently cannot download new songs with the RPG.

    -Bri
     
  6. dib

    Member dib GBAtemp Advanced Maniac

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    Well as far as "plans to", I've been there, done that. I owned a DS-X, so I know all about 'planning' and what that amounts to so I'll believe it when I have empirical cause.

    I'm loathe to argue Daigasso anything because I hate the game and couldn't care less, but my understanding was that the online service had a protection trigger which would prohibit anybody from downloading songs without an authentic game. Or was that more of the usual "oh no there's a problem so it must be a new copy protection because our piracy is under attack!" that happens with every issue?
     
  7. logical thinker

    Member logical thinker GBAtemp Advanced Fan

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    Limited to 1MB (8mbit). You cannot download songs nor create custom songs (well, actually, you can create only a few, no more than 5, I think).

    EDIT: corrected the numbers.
     
  8. Normmatt

    Member Normmatt Former AKAIO Programmer

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    On the RPG the save limit is 8Mbit (1MB), on the AK2 at the moment the max is 128Mbit, which can be expanded more if needed.
     
  9. golden

    Member golden What a Digital Dummy!!!

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    I would like to know the technological reason behind this. Care to explain why the RPG is restricted to 1MB saves? I want to know about the hardware if you can explain. I would much appreciate it Normmatt. [​IMG]
     
  10. Normmatt

    Member Normmatt Former AKAIO Programmer

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    The AKRPG uses an on board eeprom for storing saves, sadly the size of this eeprom is only 1MB which means thats the max save size the AKRPG can handle.

    The AK2 doesnt use an eeprom and instead directly patches the rom to save directly to a save file on your microsd, so saves can be any size as long as you have enough free space on your microsd.
     
  11. Another World
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    Former Staff Another World Emulate the Planet!

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    what is the max nds rom save size right now? this limitation will really only affect save state implementation, correct?

    -another world
     
  12. VatoLoco

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    This is from "Acekard" at the Acekard forum(June 30):
    "We're checking the issue on AK RPG and ak2 now. I hope we can have some positive result. And bliss has a misunderstanding of 8m save of akrpg. It can work on rpg but we need to check it first."

    that was a month and a half ago, so maybe it's BS. It'd be a lot kewler if it really could be implemented...

    I really dunno how many other games (besides BandBros) use or will use the 8m save, though.
     
  13. golden

    Member golden What a Digital Dummy!!!

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    Since the AK2 patches the game to save directly is it more prone to have problem games in the future since it patches the game to save to the save file on the micro SD while the RPG doesn't patch it to save?
     
  14. Normmatt

    Member Normmatt Former AKAIO Programmer

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    Possibly, but its still more likely than the AKRPG too have save problems in the future.
     
  15. logical thinker

    Member logical thinker GBAtemp Advanced Fan

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    Until now, 2385 Daigassou! Band Brothers DX is the only game to use a save bigger than 4mbit (512KB).
     
  16. golden

    Member golden What a Digital Dummy!!!

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    Has anyone really investigated the issue of why such a big save file is necessary and perhaps they could develop a patch with the information they gained to convert the save file down to a smaller size or at least contact the AK team with their findings.
     
  17. VatoLoco

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    There is an awesome patch by deufeufeu for BandBros to get it running. It has 245 song already on it!

    This is the patch.

    This is the patcher.
     
  18. golden

    Member golden What a Digital Dummy!!!

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    Thanks but I know about that patch for BandBros I was just talking about a general patch that would work with like every 1MB save game so they could all work.
     
  19. Another World
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    Former Staff Another World Emulate the Planet!

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    last i read the rpg has a 1mbyte save limitation. this does not affect a 512 save file, it only makes save states harder to implement into the opensource firmware.

    so it would appear that their are no nds rom save problems as of yet?

    back on topic here...
    so no one has any odd problems, issues, weird mishaps, homebrew stuff to report about the rpg?

    -another world
     
  20. leetcakes

    Member leetcakes GBAtemp Regular

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    i feel the build quality i kinda weak, due to the extra stuff, like miniusb port, nand memory
     

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