1. chatmax

    chatmax Member
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    YES...rename all your savs to 0004000002C23200
     
  2. Hugheserton

    Hugheserton Member
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    Hey all. I have .sav files that I pulled directly from cartridges using NDS Adapter Plus. Is there a way to convert these without Gateway? If not, if someone's able to convert these two for me, I'd be super grateful. Thanks!
     

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  3. darkovo

    darkovo Member
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    I was stuck for hours trying to figure out the best way to backup the Card 2 save file from a Gateway EmuNAND console with no other CFW.

    In the end it was easy, but I had 2 3DS consoles to test with, 1 on old official fw 4.5 and Gateway EmuNAND 11.2, the other console on up-to-date Luma CFW on Sys fw 11.8.

    For Card 2 saves (ie Pokémon Alpha Sapphire)...
    The way I did this was to add BigBlueMenu.3ds to Gateway SD card, add JK's SaveManager (JKSM) to internal SD card.
    Start Gateway EmuNAND and run the BigBlueMenu, install the JKSM.cia. Exit.
    Select the Pokemon game within the Gateway menu but don't start it (so it shows in the 3DS tile menu).
    Run JKSM, dump all content to SD. It created "JKSV\Saves\Pokémon Alpha Sapphire\2018-09-02_11-34-30\main".
    Copied this file using a PC to other SD card from console already setup with Luma.

    On other console, install Pokémon Alpha Sapphire.cia, then run the game and let it create a new save file.
    Exit Pokémon Alpha Sapphire.
    Run JKSM on this other console and import the save file from SD card. Exit.
    Play Pokémon Alpha Sapphire and save file is imported and works!
     
  4. CityNinja

    CityNinja Newbie
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    Can some one please convert these for me? Saves are for 3 games (I believe they are USA if it matters):

    Professor Layton and the Miracle Mask
    Super Mario 3D Land
    Theatrhythm - Final Fantasy


    Thanks in advance.
     

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    Last edited: Sep 23, 2018
  5. Fortemoze

    Fortemoze Newbie
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    Hiya.. i wonder if this thread still active or nah.
    I've been trying this method several times but i wonder, why it still doesnt work for me?
    JKSM keep saying "The archive cannot be opened" to both SaveData and ExtraData.
    YES, i do the name change of the savegame to 0004000002C23200.sav (the one that i tried rn is FE Awakening), copy it to the root with ctrxexplorer and i follow all the steps there but idk why i have no luck here. any solutions?

    beforehand in 2015, i've tried LioMajor's method too to convert gateway save to cia, etc with SDF, but the results are "CTR Broken", and yeah until now i have no luck to transfer my savegame.

    i hope i get any solution here thanks
     
  6. Negatronic

    Negatronic Advanced Member
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    Ive never had to rename anthing.... Have you tried checkpoint? It is like JKSM. Cleaner and simpler, but I don't know if it does EX Data.
     
  7. lone_wolf323

    lone_wolf323 GBAtemp Addict
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    They probably either got a gateway save or they are trying just to import a gateway one. They have to be running on gateway mode to extract their save correctly and then use jksm from there to decrypt it.
     
  8. redshiftclick

    redshiftclick Member
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  9. OuahOuah

    OuahOuah GBAtemp Maniac
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    Have tried to load up a GW game (SELECT + game).
    Game is shown on 3DS.
    Then load up JKSM cia.
    But no cartridge menu at all : only "Title", "System tiles" and so.

    Why no cartridge menu ?
     
  10. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.
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    Can this process be further simplified by using Checkpoint instead?
    I think it's time for me to finally get free of Gateway.

    And another question, how to deal with Extdata if I'm not going to transfer emunand to sysnand ?
    Can extdata and game updates be transfered from emunand to a new sysnand ?
     
  11. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    It has been further simplified, with GWSE courtesy of @ihaveamac as well as my own mod of JKSM, which simply dumps the cartridge save and exits on success. So literally the only thing you have to do is mount a game, launch GWSE, press A to rename the .sav and launch JKSM Auto, wait for it to close, move to the next game and repeat.
    https://www.dropbox.com/s/zf4fkbe8fwen7ee/GWSE.rar?dl=0

    Extdata works the same as CIAs, so it can be dumped through normal means. I believe there should be a batch export option in either JKSM or Checkpoint, that would save time compared to doing them one by one.
     
    Last edited: Jan 28, 2020
  12. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.
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    Thank you very much for your reply and your link. That covers converting GW saves nicely.

    I still wonder how to handle ExtData and Game updates. I know some games use Extdata as saves (like Thearthrythm).

    I was thinking of installing my GW emunand as Sysnand but it's a frankenstein emunand updated to 11.7 (for GW to access online and keep the Select button working) so I have huge fears it'll screw up somewhere as sysnand.

    I would also upgrade my internal microSD from 16GB to 128GB which adds another layer of complexity to the matter..
     
  13. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    Just export extdata with any save manager like normal, like I just told you...
     
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  14. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.
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    Thanks again The Real Jdbye.
    I may convert my GW emunand to Luma sysnand after all, sounds much faster than reinstalling extdata and everything (ofc after I convert the saves).

    My only concern is I'm on GW Emunand 11.7, frankenfirmware made using 123ab's method. It's been perfectly stable as GW Emunand (except it wants 11.13 now for online/friends/eshop of course) but I'm not sure the modified files aren't going to fuck up everything if I use it as Luma sysnand..

    And if I update it (GW Emunand 11.7 to 11.13) before installing as sysnand, then I won't be able to access GW ever anymore..

    It's a catch-22 situation..
     
  15. lone_wolf323

    lone_wolf323 GBAtemp Addict
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    You are quite able to downgrade a emunand. Or sysnand if you really have to. So the gateway on emunand is not going to be forever lost if you update.
     
  16. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.
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    @ The ReaJdbye, I seem to have an issue with Card2 games, such as Korg DSN12, JKSM-Auto says it cannot find the save.
    In the readme you say to launch JKSM-Auto manually and it may help but it doesn't (same error).
    What is the proper way to dump Card2 game saves from GW ?
    Thanks in advance.
     
  17. Ramom

    Ramom Newbie
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    @MattKimura can you export a .sav for me? I don't have a Gateway it's so expansive here on Brazil. Can you do that for me? Please!
    Skylanders SuperChargers Racing 3ds (USA)
     

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  18. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.
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    @The Real Jdbye, I figured it out.
    This title (Korg DSN12) is in fact not card2, it just didn't have any save at all, my bad.

    And for card2 games (Tomodachi, Triforce Heroes), it worked as expected by simply mounting the games and launching Auto-JKSM manually.

    However I had issues with a couple games :
    - Devil Survivor 2
    - SMT: Devil Survivor Overclocked
    - Paper Mario

    For these, Auto-JKSM was unable to backup the saves properly, just hanging there with no errors and the progress bar frozen.

    So I tried manually with the latest 2018 JKSM and backup was succesful and realized there's an issue with that: JK changed the backup naming format and all the saves from Auto-JKSM aren't recognized by the newest 2018 JKSM (no more underscore in dirnames and date format slightly changed).
    In other words I can't restore all my backups, I guess I need the exact JKSM build you based Auto-JKSM on. It's sadly not on JK's github anymore.
    Do you still have that specific version handy ?
    Thanks.
     
    Last edited: Feb 4, 2020
  19. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    You can rename the folders to make them be recognized. The date IIRC is just the default name given to the save, you can name it anything you want, so it shouldn't prevent it from being seen, as long as you make the game folder name match what it expects it should work.
    I actually reimported the saves using Checkpoint, which required manual renaming as well, and that worked just fine.
    But I've attached a version of JKSM from around the same date that was in my downloads.
     

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