1. sc39

    OP sc39 GBAtemp Regular
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    Last edited by sc39, Oct 1, 2020
  2. Kwyjor

    Kwyjor GBAtemp Maniac
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    What exactly do you mean? What have you done so far?
     
  3. sc39

    OP sc39 GBAtemp Regular
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    Currently I'm trying to get the game code from the ROM.
     
  4. Kwyjor

    Kwyjor GBAtemp Maniac
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    I understand that. So:

    1-You got the ROM
    2-????
    3-You are stuck at the coproccessor wrapper code

    What happened in Step 2?
     
  5. sc39

    OP sc39 GBAtemp Regular
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    I loaded it in ghidra.
     
  6. Kwyjor

    Kwyjor GBAtemp Maniac
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    Okay, so... Have you read something that has led you to believe that Ghidra is a useful tool for reverse-engineering NDS games? (I assume you've already searched to see if someone has successfully hacked Nintendogs before.)

    Also, do you have a specific goal in mind?

    These are useful things to try to establish.
     
  7. sc39

    OP sc39 GBAtemp Regular
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    Have you read something that has led you to believe that Ghidra is a useful tool for reverse-engineering NDS games?: Yes, I heard that from MVG.
    Also, do you have a specific goal in mind?: I want to decompile the game and release the code, like what happened with the sm64 decompilation.
     
  8. Kwyjor

    Kwyjor GBAtemp Maniac
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    ModernVintageGamer says a lot of things :-P . Does he have a video which specifically illustrates using Ghidra to reverse-engineer a DS game? Because there are a lot of other DS hacking tools available at this point.

    You realize that project took years of extensive collaboration to complete, right? SM64 is a particularly odd case in that people knew it was originally written in C and knew specifically what was used to compile it. I'm not sure anyone has dug into what was used to write DS games.

    I'll shut up now and see if someone with better ideas would like to chime in.
     
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