I agree! I played a lot of games for the story, even when the gameplay self was horrible. One of the games I really liked was Lux-Pain, the story is really good, but there are too many grammar mistakes and such.
The stories are the reason I like Ace Attorney too!
I enjoy a good story in a game. A good story can save what is an otherwise average game.
One of my pet hates (and there are many) is people who complain about that cutscenes cannot be skipped in a game that only came out the day before, that is to say a game that they certainly have not played before.
Another one is people who play Japanese RPG's with no knowledge of the language. I mean what's the point? An RPG is nothing more than a big story with the occasional fight. Taking away the story aspect reduces it to trial and error button pressing.
Heh, for me story isn't all that important. Maybe this is why I don't care for RPG's too much anymore......they ramble on and on about nothing too much. I just want to get on with the action. Just tell me where I have to go and what I have to do and let me go do it. That's all the "story" I need. Don't have endless text bubbles telling me about useless stuff that means nothing to my quest. I never remember all those trivial details anyway and it all comes down to being nothing more than unnecessary filler to waste my time reading and artificially inflates game time, IMO.
If I want a story, I'll read a book.
But then again, most of my favorite games have a story that only took up about a paragraph, if they bother with a story at all.