Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

jAIIVXi.jpg

Ikenie to Yuki no Setsuna (I am Setsuna.) Localization Project / Project Endir

★Excerpt:
Ikenie to Yuki no Setsuna (I am Setsuna.) is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016.

The story, set in a land gripped by perpetual winter, follows a mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system based on those used in early Final Fantasy games and Chrono Trigger.

★About:
Hello, I'm Ignis00, you may know me for my past projects like; Phantom Kingdom Portable and Yuusha 30 Second, my primary goal is to bring everybody what SE had neglected to bring us, namely Ikenie to Yuki no Setsuna (I am Setsuna.) for the PlayStation Vita. I think it is of just our right to experience the game as much as the PC and PS4 do. I would like to take this project on my own, as a way to teach myself; as such, I appreciate anyone who's willing to help but I'd like to kindly take down your offer for the latter reason.

★Team:
Project Manager: Ignis00

Thanks:
ChepChep - For giving me material to learn at.
aluigi - For the QBMS script.
Ekey - For providing the AES key.
jmacd - For the xdelta-gpl tool.
Info-ZIP - For the UnZip tool.

★Progress Report:
--Localization
Parameter: 44 / 44
BraveStory: 11/ 11
Script: 4 / 4
Textures: 100/100

--Programming
Archive Unpacker: Done
Archive Packer: Done
Text Parser: Done
Text Reimporter: Done
Script Parser: Done
Script Reimporter: Done

★Downloads:
≫ READ THE "README.TXT" FILE TO AVOID CONFUSION! DO NOT HOST THE PATCH ANYWHERE WITHOUT MY EXPLICIT PERMISSION OR ELSE FUTURE REVISIONS WILL BE HALTED!
≫ Build 1.1 (December 17, 2016): Project_Endir_1.1.zip
≫≫ CRC32: 947536B4
≫≫ MD5: 8BE6A1D44F1B692EE65FDCAD807D8815
≫≫ SHA-1: 018EFBDBE969E46228863EF334CE9442C0B91239

≫ Build 1.0 (December 10, 2016): Project_Endir_1.0.zip
≫≫ CRC32: E5FE7CF3
≫≫ MD5: ED0F0E18967CE451F0D8125AB744183E
≫≫ SHA-1: A12609119529BFED4F6566B2AA6357922E8B1FD8

★Bugs/Glitches:
The game will crash on the Snow Chronicles interface due to the amount of English text encompassing even the original Japanese one on BraveStory, further investigation will be done, though, one theory is that the game can't handle it.
≫ During battle when you select a Tech, you'll notice that the description has been cut off.
≫ Text might run-off the screen at some instances.
≫ Tutorial descriptions will leave a single letter at the end for every line, this issue is might be due to how the game natively handles Japanese-characters as we're only "pushing" Latin-characters hence the latter problem.
≫ Save data title is truncated due to string-length limitations. And by that I mean, Assembly-level limitations.
Vessel name is untranslated; Bugfix 1.1 released along with workaround for 1.0 users.

★Untouched:
≫ Trophies - As soon as someone finds the priv_key for the RSA signature, I'll work on it.
≫ Manual - Will be working on it.

★Screenshots:

TITLE SCREEN
pUEMhcY.jpg


CAMP MENU
hOVIn1N.jpg


SNOW CHRONICLES
dVMhtqv.jpg


WORLD MAP
Lr7PUI8.jpg


DIALOG
BEFORE
K0q4vOE.jpg


AFTER
K0q4vOE.jpg

ohFZwRr.jpg

 
Last edited by Ignis00,

sanderdsz

Well-Known Member
Member
Joined
Dec 9, 2006
Messages
103
Trophies
1
XP
406
Country
Brazil
Thank you for all your concerns, I really appreciate it, and I'm fully well now.


Thanks!

And please do exercise patience, I am speaking on behalf of everybody who has, had, and is currently been/being involved in some sort of localization project; IT. ISN'T. EASY. The best thing that everyone should do is support the ones whom are working on the project and hope for the best for it. This isn't our job, we are doing this in our free time, and as such, we only ask for your support and patience. Thank you.
Glad to hear that you're well again!

Isn't anyone who can help you in the texture problems?
 

Ignis00

Active Member
OP
Newcomer
Joined
Jun 14, 2013
Messages
39
Trophies
0
Location
Kyoto, Japan
XP
243
Country
Glad to hear that you're well again!

Isn't anyone who can help you in the texture problems?
There aren't any problems, I just stated that it's "hard to do" for changing the images and checking for errors will be quite a feat. I have yet to do the textures, I'm still searching for any bugs in the scripts.

UPDATE:
- I can now swap the X and O buttons, though it will not work on the Save, Load, and Delete save data instances. As such, I'd like to ask everyone if they're comfortable with either of these two options:

OPTION 1:
-GAME: X = Cancel, O = Confirm
-SAVE: X = Cancel, O = Confirm

OPTION 2:
-GAME: X = Confirm, O = Cancel
-SAVE: X = Cancel, O = Confirm

Personally, I'd go for the first option, it does and looks more natural to be honest. And swapping them means that I've got to swap all of the button appearances within the scripts (Game scripts, not text scripts.).
 
Last edited by Ignis00,
  • Like
Reactions: yasuki8118

Stevo_l33

Well-Known Member
Member
Joined
Jan 4, 2016
Messages
179
Trophies
0
Age
40
XP
345
Country
United States
There aren't any problems, I just stated that it's "hard to do" for changing the images and checking for errors will be quite a feat. I have yet to do the textures, I'm still searching for any bugs in the scripts.

UPDATE:
- I can now swap the X and O buttons, though it will not work on the Save, Load, and Delete save data instances. As such, I'd like to ask everyone if they're comfortable with either of these two options:

OPTION 1:
-GAME: X = Cancel, O = Confirm
-SAVE: X = Cancel, O = Confirm

OPTION 2:
-GAME: X = Confirm, O = Cancel
-SAVE: X = Cancel, O = Confirm

Personally, I'd go for the first option, it does and looks more natural to be honest. And swapping them means that I've got to swap all of the button appearances within the scripts (Game scripts, not text scripts.).
Just seen your edit and I like the fact that we can keep the whole O & X feel there with a Japanese game. Plus just less confusing, especially if it helps you the most. Thanks for all this!
 

adrastious

Member
Newcomer
Joined
Oct 16, 2016
Messages
10
Trophies
0
Age
33
XP
55
Country
Mexico
I vote for option 1 since it is easier for game flow to have the same button to do the same throughout all the game rather than change just for save.
I can see myself hitting save with option 2 and pressing X and canceling it a few times haha. Go option 1!

@Ignis I know how to code some Java/PHP and stuff so if that kind of skill helps for the textures, I'm glad to help!
 

Ignis00

Active Member
OP
Newcomer
Joined
Jun 14, 2013
Messages
39
Trophies
0
Location
Kyoto, Japan
XP
243
Country
@Ignis I know how to code some Java/PHP and stuff so if that kind of skill helps for the textures, I'm glad to help!

As I've said on the OP, I really appreciate your help, though I'd like to take on this project myself in order for me to learn. And there's no problem about the textures, it's the "testing" that's "hard." I haven't stated that there are problems pertaining to the textures, all is quite well.

NOTE:
- I'll leave it as is then, thank you all for your feedback!
 
Last edited by Ignis00,
  • Like
Reactions: adrastious

Murmandamus

Active Member
Newcomer
Joined
Jan 12, 2014
Messages
28
Trophies
0
Age
46
Location
Tennessee
XP
152
Country
United States
Hello I just wanted to say thank you for your effort. Take your time to learn because it will only benefit you and as a byproduct it will benefit the scene i.e. (future translation projects) so don't rush yourself and cheers on a excellent choice for a learning effort.
 

Ignis00

Active Member
OP
Newcomer
Joined
Jun 14, 2013
Messages
39
Trophies
0
Location
Kyoto, Japan
XP
243
Country
UPDATE:
- Tentative, I repeat, "TENTATIVE!," release date: December 1-10, 2016; Just in time for Christmas!
- I am nearing the end of flooring every bugs and glitches that my modifications had caused.

NOTE:
- To those who berate me for dragging this project on too long. You are welcome to open another thread and work on it, I'm not going to stop you, really. Please do measure your competence within the subject if you can or can't do it, before ranting your soul out. Thank you.
- The game will be totally clean of all Japanese texts except for the trophies for nobody in this planet has the priv_key for the RSA signature to be generated. I can't bruteforce the primes for I don't have a suitable rig for the job.
- I am also working on three other projects, and one will be revealed soon once I'm finished with this.
 
Last edited by Ignis00,

Stevo_l33

Well-Known Member
Member
Joined
Jan 4, 2016
Messages
179
Trophies
0
Age
40
XP
345
Country
United States
I really hope you have not gotten any negative feedback or berating. Shame on them if you have. Your doing a fantastic job and service to us, thank you.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Sonic Angel Knight @ Sonic Angel Knight: Green name speaks true :P