Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

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Ikenie to Yuki no Setsuna (I am Setsuna.) Localization Project / Project Endir

★Excerpt:
Ikenie to Yuki no Setsuna (I am Setsuna.) is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016.

The story, set in a land gripped by perpetual winter, follows a mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system based on those used in early Final Fantasy games and Chrono Trigger.

★About:
Hello, I'm Ignis00, you may know me for my past projects like; Phantom Kingdom Portable and Yuusha 30 Second, my primary goal is to bring everybody what SE had neglected to bring us, namely Ikenie to Yuki no Setsuna (I am Setsuna.) for the PlayStation Vita. I think it is of just our right to experience the game as much as the PC and PS4 do. I would like to take this project on my own, as a way to teach myself; as such, I appreciate anyone who's willing to help but I'd like to kindly take down your offer for the latter reason.

★Team:
Project Manager: Ignis00

Thanks:
ChepChep - For giving me material to learn at.
aluigi - For the QBMS script.
Ekey - For providing the AES key.
jmacd - For the xdelta-gpl tool.
Info-ZIP - For the UnZip tool.

★Progress Report:
--Localization
Parameter: 44 / 44
BraveStory: 11/ 11
Script: 4 / 4
Textures: 100/100

--Programming
Archive Unpacker: Done
Archive Packer: Done
Text Parser: Done
Text Reimporter: Done
Script Parser: Done
Script Reimporter: Done

★Downloads:
≫ READ THE "README.TXT" FILE TO AVOID CONFUSION! DO NOT HOST THE PATCH ANYWHERE WITHOUT MY EXPLICIT PERMISSION OR ELSE FUTURE REVISIONS WILL BE HALTED!
≫ Build 1.1 (December 17, 2016): Project_Endir_1.1.zip
≫≫ CRC32: 947536B4
≫≫ MD5: 8BE6A1D44F1B692EE65FDCAD807D8815
≫≫ SHA-1: 018EFBDBE969E46228863EF334CE9442C0B91239

≫ Build 1.0 (December 10, 2016): Project_Endir_1.0.zip
≫≫ CRC32: E5FE7CF3
≫≫ MD5: ED0F0E18967CE451F0D8125AB744183E
≫≫ SHA-1: A12609119529BFED4F6566B2AA6357922E8B1FD8

★Bugs/Glitches:
The game will crash on the Snow Chronicles interface due to the amount of English text encompassing even the original Japanese one on BraveStory, further investigation will be done, though, one theory is that the game can't handle it.
≫ During battle when you select a Tech, you'll notice that the description has been cut off.
≫ Text might run-off the screen at some instances.
≫ Tutorial descriptions will leave a single letter at the end for every line, this issue is might be due to how the game natively handles Japanese-characters as we're only "pushing" Latin-characters hence the latter problem.
≫ Save data title is truncated due to string-length limitations. And by that I mean, Assembly-level limitations.
Vessel name is untranslated; Bugfix 1.1 released along with workaround for 1.0 users.

★Untouched:
≫ Trophies - As soon as someone finds the priv_key for the RSA signature, I'll work on it.
≫ Manual - Will be working on it.

★Screenshots:

TITLE SCREEN
pUEMhcY.jpg


CAMP MENU
hOVIn1N.jpg


SNOW CHRONICLES
dVMhtqv.jpg


WORLD MAP
Lr7PUI8.jpg


DIALOG
BEFORE
K0q4vOE.jpg


AFTER
K0q4vOE.jpg

ohFZwRr.jpg

 
Last edited by Ignis00,

happydance

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i also made some progress with this game. here' s minehttps://drive.google.com/open?id=0Byva3JeEC8uVLTFadENCWGtCLW8

maybe you could combine it with yours since it came from the same pc ver souce.

these are the files i've managed imported to the psv version

AccessoryItemMessage
AccessorySkillDataMessage
AutoSetsunaSystemDataMessage
BraveStoryCategoryMessage
BraveStoryGeographyMessage
BraveStoryMateriaMessage
BraveStoryMemoMessage
BraveStoryMonsterMessage
BraveStoryPersonMessage
BraveStoryWeaponMessage
ItemSkillDataMessage
MaterialItemMessage
PlayerSetParameterMessage
ScenarioMessageData_Chapter_1
ScenarioMessageData_Chapter_2
ScenarioMessageData_Chapter_3
ScenarioMessageData_Chapter_4
SystemMessage
WeaponItemMessage
NPCSetParameterMessage
ScenarioMessageData_NormalConversation
SubQuestMessageData
 
Last edited by happydance,

Sparked963

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Good luck. Wanted to try this game out since i heard positives things about it but my Japanese isnt good enough to play the game comfortably with all the small text kanji.
I'd honestly just be happy for a working menu translation.
 

wurstpistole

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Thought it would be easier to port a translation, as there are English versions available for pc. Well, have fun once it's completed. I didn't enjoy the game as much as I would liked to have, it gets very repetitive with all the snow and piano music.
 

Ignis00

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i also made some progress with this game. here' s minehttps://drive.google.com/open?id=0Byva3JeEC8uVLTFadENCWGtCLW8

maybe you could combine it with yours since it came from the same pc ver souce.

these are the files i've managed imported to the psv version

AccessoryItemMessage
AccessorySkillDataMessage
AutoSetsunaSystemDataMessage
BraveStoryCategoryMessage
BraveStoryGeographyMessage
BraveStoryMateriaMessage
BraveStoryMemoMessage
BraveStoryMonsterMessage
BraveStoryPersonMessage
BraveStoryWeaponMessage
ItemSkillDataMessage
MaterialItemMessage
PlayerSetParameterMessage
ScenarioMessageData_Chapter_1
ScenarioMessageData_Chapter_2
ScenarioMessageData_Chapter_3
ScenarioMessageData_Chapter_4
SystemMessage
WeaponItemMessage
NPCSetParameterMessage
ScenarioMessageData_NormalConversation
SubQuestMessageData

Thanks but as I've said on the About section, I appreciate your help but I'm going to do this alone and from scratch :).

Good luck. Wanted to try this game out since i heard positives things about it but my Japanese isnt good enough to play the game comfortably with all the small text kanji.
I'd honestly just be happy for a working menu translation.

I'd have to agree.

Goodluck guys! Cheering for you guys. Been looking forward for this game!

Thanks!

I hope it wont take long, since there is no actual translation work. And shame on silly SE.

Please do exercise patience, I'm doing the best of what I can for this project :D.

Thought it would be easier to port a translation, as there are English versions available for pc. Well, have fun once it's completed. I didn't enjoy the game as much as I would liked to have, it gets very repetitive with all the snow and piano music.

I had the game on day one, it does lack certain aspects but the narrative quality is of stark contrast to Chrono Trigger, IMHO that is.
 

bennnzx

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All the best for this project! Really am looking forward to be able to play this on my Vita in English. Tried a bit of the PC version and it really looks like something I'd enjoy, and something fitting for a portable console!
 

Ignis00

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UPDATE:
- Every aspect of the menu is now translated sans Snow Chronicles.
- Items and other things of such category had also been done.

UP NEXT:
- Scenario/Dialog
- Fix textbox boundaries
- Textures
 
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Ignis00

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UPDATE:
- Scenario script parser and reimporter done.
- A little tweak on the parser will get us a full running script in a matter of seconds.
- Expect a version release by today or tomorrow, though I might still need to run some test before I do so.
 
Last edited by Ignis00,

Nemisis-inferno

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UPDATE:
- Scenario script parser and reimporter done.
- A little tweak on the parser will get us a full running script in a matter of seconds.
- Expect a version release by today or tomorrow, though I might still need to run some test before I do so.


Will this work with the japanese physical verision? Thanks
 

Ignis00

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So you almost have the complete Game Translated by Today or Tomorrow ? Oo

Partial, I still need to work on a few things like Snow Chronicle entries, textures, textbox boundaries and such. Though if people want me to finish it before I release something then I could follow that.
 

Ignis00

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I retract my earlier statement, it seems that the vita lacks a third line feed, I still need to find what controls it and thus release is on hold.
 
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