Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

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Ikenie to Yuki no Setsuna (I am Setsuna.) Localization Project / Project Endir

★Excerpt:
Ikenie to Yuki no Setsuna (I am Setsuna.) is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016.

The story, set in a land gripped by perpetual winter, follows a mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system based on those used in early Final Fantasy games and Chrono Trigger.

★About:
Hello, I'm Ignis00, you may know me for my past projects like; Phantom Kingdom Portable and Yuusha 30 Second, my primary goal is to bring everybody what SE had neglected to bring us, namely Ikenie to Yuki no Setsuna (I am Setsuna.) for the PlayStation Vita. I think it is of just our right to experience the game as much as the PC and PS4 do. I would like to take this project on my own, as a way to teach myself; as such, I appreciate anyone who's willing to help but I'd like to kindly take down your offer for the latter reason.

★Team:
Project Manager: Ignis00

Thanks:
ChepChep - For giving me material to learn at.
aluigi - For the QBMS script.
Ekey - For providing the AES key.
jmacd - For the xdelta-gpl tool.
Info-ZIP - For the UnZip tool.

★Progress Report:
--Localization
Parameter: 44 / 44
BraveStory: 11/ 11
Script: 4 / 4
Textures: 100/100

--Programming
Archive Unpacker: Done
Archive Packer: Done
Text Parser: Done
Text Reimporter: Done
Script Parser: Done
Script Reimporter: Done

★Downloads:
≫ READ THE "README.TXT" FILE TO AVOID CONFUSION! DO NOT HOST THE PATCH ANYWHERE WITHOUT MY EXPLICIT PERMISSION OR ELSE FUTURE REVISIONS WILL BE HALTED!
≫ Build 1.1 (December 17, 2016): Project_Endir_1.1.zip
≫≫ CRC32: 947536B4
≫≫ MD5: 8BE6A1D44F1B692EE65FDCAD807D8815
≫≫ SHA-1: 018EFBDBE969E46228863EF334CE9442C0B91239

≫ Build 1.0 (December 10, 2016): Project_Endir_1.0.zip
≫≫ CRC32: E5FE7CF3
≫≫ MD5: ED0F0E18967CE451F0D8125AB744183E
≫≫ SHA-1: A12609119529BFED4F6566B2AA6357922E8B1FD8

★Bugs/Glitches:
The game will crash on the Snow Chronicles interface due to the amount of English text encompassing even the original Japanese one on BraveStory, further investigation will be done, though, one theory is that the game can't handle it.
≫ During battle when you select a Tech, you'll notice that the description has been cut off.
≫ Text might run-off the screen at some instances.
≫ Tutorial descriptions will leave a single letter at the end for every line, this issue is might be due to how the game natively handles Japanese-characters as we're only "pushing" Latin-characters hence the latter problem.
≫ Save data title is truncated due to string-length limitations. And by that I mean, Assembly-level limitations.
Vessel name is untranslated; Bugfix 1.1 released along with workaround for 1.0 users.

★Untouched:
≫ Trophies - As soon as someone finds the priv_key for the RSA signature, I'll work on it.
≫ Manual - Will be working on it.

★Screenshots:

TITLE SCREEN
pUEMhcY.jpg


CAMP MENU
hOVIn1N.jpg


SNOW CHRONICLES
dVMhtqv.jpg


WORLD MAP
Lr7PUI8.jpg


DIALOG
BEFORE
K0q4vOE.jpg


AFTER
K0q4vOE.jpg

ohFZwRr.jpg

 
Last edited by Ignis00,

hakatu

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The translation is so good now but idk why the game gets so laggy when attacking the monster or just the monsters attack you, tried with anphetamin but didnt change much :huh:
 

Ignis00

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UPDATE:
- Entire Scenario/Dialog Script DONE! It is of course implemented with a crude fix for the line feed issue.
- The game runs much faster and almost, take note that I said and quote me "ALMOST," exhibits no lag.

TODO:
- NPC Dialog; Separate parser, reimporter.
- Textures; Search and replace.
- Line breaks for tutorials; Search and fix
- BraveStory; Research and reimplementation.

NOTE:
-
I may have found the controls for the textboxes,as such I might find a way to implement a 3-line textbox that totally makes the fix, that I made, useless. Poor me xD.
- OP UPDATED WITH NEW SCREENSHOTS!
 
Last edited by Ignis00,

Reploid

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Keep up the good work and still shame on silly SE. When publisher drops the ball fans are there to pick it up. If the platforms is jailbroken of course.
 

Ignis00

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You guys are moving quite fast! Good job everyone.
"guys"? There's only me by the way.

omg this waiting its killing me
Please do exercise patience, I'm doing the best of what I can.


UPDATE:
- I had been away for a few days, thus the lack of in-depth updates. Though I'm back!
- BraveStory is up next!
 
Last edited by Ignis00,

KyoMaxy

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sorry i know you are doing your best, keep doing your great work, im so hyped for this, im sure you can do it thx so much for your efforts , if there something that you need please ask us for help and we are gonna do our best to help you out
 

adrastious

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@Ignis00 Hi from Mexico, I want to thank you for your work and effort into this translation project. I've been watching this thread since you started and I follow it daily, it seems that the day is coming soon when we can play this on our vitas in English. It's not easy to do something like this and I just wanted to show you our gratitude for all your efforts, if you need anything let us know and we can all help out :)
 

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