Hacking Idea: When Wii U is hacked, port a Wii emulator to it for HD Wii gaming

aarzee

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vWii only gives the game as much resources as, well, a Wii. If we can port Dolphin to the Wii U, we can utilize its features such as improved graphics and speed as well as GamePad and Wii U Pro Controller support.

I got this idea from Devolution, which runs GC games in Wii mode on Wii consoles.
 

Rydian

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The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.

Now, other things like extra controller support and junk might be possible if vWii runs inside/under something that can be modded, but if it's a fallback mode, good luck.
 

Maxternal

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Just to be clear, Devolution is not an emulator. It's a virtual machine. This means it needs very little extra resources more than the original hardware had (which in this case is GameCube)

Dolphin, because it's an emulator, needs a whole lot more power than what the original hardware had. The computer that runs it needs to be hugely more powerful than the Wii and GC were which run ON it.

NOW

If you use accomplish what [user]Rydian[/user] is talking about by making a Wii virtual machine that can run in Wii U mode (We'll call it "Cafevolution") THEN something like that could happen.


EDIT : I personally think that it would be cool if that same thing were to be accomplished on the POWER family processors on 360 and PS3, letting Wii and GC games be played on those systems in a virtual machine ... but that would be WAY more difficult to accomplish.
 
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Rydian

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Okay seriously, that shit is fucking annoying. Let's be honest, PS4? Upgraded PS3. Xbox 360? Just an upgraded Xbox.
Nnnnnooooo...

  • The original XBOX was x86, the 360 is PPC. Totally different architectures, they're not technically related.

  • The PS2 was RISC, the PS3 is PPC/Cell. Again, different architectures, not related, and as we've all seen this has caused a wide variety of PS2 backwards-compatibility issues since they tried a variety of ways to make the PS3 play PS2 games, since it couldn't natively. The first attempt on the fat models was by putting PS2 hardware in the PS3 (contributing to the cost). They stopped that and went for a hybrid approach, but that just caused compatibility issues, and pure-software had it's issues as well, which is why they started shipping models with no PS2 support out of the box.

  • The Wii U, on the other hand, is an upgraded Wii in the same vein that the Wii was an upgraded GC. As in, that's what it physically is, which is why it can go into a fallback mode to run older software without any emulation. The GC was a PPC ~750, the Wii was the same processor with a higher clock rate, and the Wii U appears to be a newer CPU model in the same family as the 750, which is why it can run Wii software in a native mode (whether it's a hardware fallback or virtual environment I'm not sure since it renders differently).
 

ShadowSoldier

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Nnnnnooooo...

  • The original XBOX was x86, the 360 is PPC. Totally different architectures, they're not technically related.
  • The PS2 was RISC, the PS3 is PPC/Cell. Again, different architectures, not related, and as we've all seen this has caused a wide variety of PS2 backwards-compatibility issues since they tried a variety of ways to make the PS3 play PS2 games, since it couldn't natively. The first attempt on the fat models was by putting PS2 hardware in the PS3 (contributing to the cost). They stopped that and went for a hybrid approach, but that just caused compatibility issues, and pure-software had it's issues as well, which is why they started shipping models with no PS2 support out of the box.
  • The Wii U, on the other hand, is an upgraded Wii in the same vein that the Wii was an upgraded GC. As in, that's what it physically is, which is why it can go into a fallback mode to run older software without any emulation. The GC was a PPC ~750, the Wii was the same processor with a higher clock rate, and the Wii U appears to be a newer CPU model in the same family as the 750, which is why it can run Wii software in a native mode (whether it's a hardware fallback or virtual environment I'm not sure since it renders differently).
PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.
 
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Rydian

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PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.
The PS4 is reported to use x86, which is not what the PS3 used, and the 360 uses PPC, while the original XBOX used x86.

None of the instruction sets are compatible, binaries for one system will not natively run on the other. In cases where they do run, it's due to having the hardware of the older system inside them, or the newer machine being powerful enough to emulate the main CPU of the old one and use wrappers (or some virtualizer) for the rest of the hardware.
 

trumpet-205

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Okay seriously, that shit is fucking annoying. Let's be honest, PS4? Upgraded PS3. Xbox 360? Just an upgraded Xbox.
From technical perspective this is true. Gamecube, Wii, and Wii U use CPUs from the same family, PowerPC. This is no different than Pentium 4 --> Core --> Core 2 etc (same family, x86). We are not talking about how a consumer feels about Wii U.

Devolution is NOT an emulator, it merely allows GameCube games to run at Wii's speed. It is like running games on 4.0 GHz instead of 3.0 GHz. By doing so, Devolution is able to do extra stuffs.

Emulators like Dolphin translate PowerPC programs into x86 programs so our computer can run it.
 
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Maxternal

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PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.
IF you really wanna STRETCH things, it's more like the PS4's an upgraded xbox and the 360's the PS3's wannabe twin brother. While you're pushing it, the PS2 is an upgraded N64, too. :ha:
 

Ray Lewis

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The PS4 is reported to use x86, which is not what the PS3 used, and the 360 uses PPC, while the original XBOX used x86.

None of the instruction sets are compatible, binaries for one system will not natively run on the other. In cases where they do run, it's due to having the hardware of the older system inside them, or the newer machine being powerful enough to emulate the main CPU of the old one and use wrappers (or some virtualizer) for the rest of the hardware.
The dude abides. He was talking naming convention and generally. PS5-infinity are all "Upgraded" lmfao. Xbox, Xbox 360, then what is the final name? Wii U is backward compatible which is contrary to Sony/MS paper monsters. Talk about splitting hairs.
 

FearItSelf23

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My i7 OC 4.5 and gtx 670 cores at 1170 mem 3787 struggles on plenty of Wii games and has issues on them as well. Dolphin in Wii U mode wouldn't be able to run shit lol. Maybe a VM type situation would work but you won't be getting upscaled graphics. Now finding a way to still call Wii U hardware/features while in vWii that's where we need to be looking as far as improving original Wii stuff.
 

Maxternal

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Now finding a way to still call Wii U hardware/features while in vWii that's where we need to be looking as far as improving original Wii stuff.
Hmm, kinda like DM(L) did from GC mode on Wii (of course that's IF Ninty didn't learn from their mistakes this time.)
 

Enigma Hall

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I think ps4 is more a pc with a video game magic skin.
And i only want a devolution version who can work on vwii to can play gc games.
 

Kippykip

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The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.

Now, other things like extra controller support and junk might be possible if vWii runs inside/under something that can be modded, but if it's a fallback mode, good luck.

didn't vWii stand for virtual wii?
vWii wasn't an emulator all along?
HACK WII U IN WIIMODE PLEASE!
 

sonicfan1373

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The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.

Now, other things like extra controller support and junk might be possible if vWii runs inside/under something that can be modded, but if it's a fallback mode, good luck.


The Wii U might not be powerful enough to run a PPC emulator at decent speeds, but doing so would be inefficient anyways (its is like using a middle program [the emulator] to translate powerpc 750 instructions to powerpc 750 instructions). The Wii U has support for the same processor instructions as the Wii, so hypothetically there is no need for a CPU emulator. I am also assuming that Nintendo has included the Hollywood inside of the Wii U's MCM (due to the way they include portions of the old console in the new console so that they do not have to rely on emulation), so we do not need a lot of graphical emulation either. The only thing that really needs to be done is to access the anti-aliasing and anti-isotropic filtering that is available on the Wii U in order to smooth out Wii game at higher resolutions (I believe this is what Dolphin does to some games). The vWii mode already outputs Wii games at HD resolutions, the problem is that it does not make use of the Wii U's anti-aliasing and anti-isotropic filtering, which is why Wii games look rough and pixelated on an HD TV.
 

naxil

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Nnnnnooooo...


  • The PS2 was RISC, the PS3 is PPC/Cell. Again, different architectures, not related, and as we've all seen this has caused a wide variety of PS2 backwards-compatibility issues since they tried a variety of ways to make the PS3 play PS2 games, since it couldn't natively. The first attempt on the fat models was by putting PS2 hardware in the PS3 (contributing to the cost). They stopped that and went for a hybrid approach, but that just caused compatibility issues, and pure-software had it's issues as well, which is why they started shipping models with no PS2 support out of the box.

all ps3 with cfw can run ps2 games. That games need to be converted to CLASSIC ps2 games. that method is called PS2 Classic Placeholder PKG R3
now ALL ps3 (modded with cfw) can run ps1,ps2,ps3 and soon psp backup (as minis)
 

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