Hello!
First of all, sorry for my English, I'm using a translator, I'm new to the forum and I came looking for some help, I'm trying to compile BennuGD for switch, I already have everything installed (devkirpro, dependencies etc..) but it didn't work for me. When compiling, I'm getting several errors that I think is because it can't find certain files, and I think the problem may be in the makefile.
Can someone knowledgeable help me? Here I attach the error that I get when executing make.
Greetings and thanks
Edit : Makefile
I'm sure you'll find serious errors, it's the first time I've tried to compile something this big.
First of all, sorry for my English, I'm using a translator, I'm new to the forum and I came looking for some help, I'm trying to compile BennuGD for switch, I already have everything installed (devkirpro, dependencies etc..) but it didn't work for me. When compiling, I'm getting several errors that I think is because it can't find certain files, and I think the problem may be in the makefile.
Can someone knowledgeable help me? Here I attach the error that I get when executing make.
Greetings and thanks
Bash:
In file included from C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/types.h:221,
from C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/time.h:45,
from C:/devkitPro/examples/switch/bennugd-monolithic/core/bgdi/src/main.c:41:
C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/_pthreadtypes.h:161:3: error: unknown type name '_COND_T'
161 | _COND_T cond;
| ^~~~~~~
C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/_pthreadtypes.h:189:3: error: unknown type name '_COND_T'
189 | _COND_T cond;
| ^~~~~~~
C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/_pthreadtypes.h:212:3: error: unknown type name '_COND_T'
212 | _COND_T cond_r;
| ^~~~~~~
C:/devkitPro/devkitA64/aarch64-none-elf/include/sys/_pthreadtypes.h:213:3: error: unknown type name '_COND_T'
213 | _COND_T cond_w;
| ^~~~~~~
In file included from ../../include/files.h:36,
from ../include/bgdi.h:55,
from C:/devkitPro/examples/switch/bennugd-monolithic/core/bgdi/src/main.c:43:
../../include/files_st.h:87:5: error: unknown type name 'FILE'
87 | FILE * fp ;
| ^~~~
../../include/files.h:95:8: error: unknown type name 'FILE'
95 | extern FILE * file_fp (file * fp) ;
| ^~~~
../include/bgdi.h:57:10: fatal error: bgdrtm.h: No such file or directory
57 | #include "bgdrtm.h"
| ^~~~~~~~~~
Edit : Makefile
Makefile:
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src
INCLUDES := include -I$(DEVKITPRO)/devkitA64/aarch64-none-elf/include -I$(DEVKITPRO)/devkitA64/lib/gcc/aarch64-none-elf/13.1.0/include -I$(DEVKITPRO)/libnx/include -I$(DEVKITPRO)/portlibs/switch/include -IC:/bennugd/core/include -IC:/bennugd/core/bgdrtm/include -IC:/devkitPro/libnx/include -IC:/bennugd/core/bgdi/include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := `$(PREFIX)pkg-config --cflags sdl2 SDL2_mixer SDL2_image` -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES) -fPIC
CFLAGS += $(INCLUDE) -D__SWITCH__ -IC:/bennugd/core/bgdrtm/include -IC:/bennugd/core/include
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fPIC
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := `$(PREFIX)pkg-config --libs sdl2 SDL2_mixer SDL2_image SDL2_ttf` \
-lnx
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ and libEGL dependent projects
#---------------------------------------------------------------------------------
export LD := $(CXX)
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)
all : $(OUTPUT).nro
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
I'm sure you'll find serious errors, it's the first time I've tried to compile something this big.
Last edited by Rufidj,