Hacking I need help on my corrupted game cartridge

Ehrenberg

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Hello guys. Sorry for my poor English.

I'm using japanese new 3DS XL with luma v10.2.1
Today I was trying to initialize the Korean version of Etrian Odyssey Untold 1 (Cartridge version, not cia file)
When I selected "data initialize" on option menu in game, suddenly following error occurred.

KakaoTalk_20211216_174028278.png


(This is not my photo. I was in panic and forgot to take picture, so I searched for similar case on internet.
It may be different from my case in detail, but I'm sure that I saw the word "data abort" in my case too)

I was confused and pressed A button without intention, and then rebooted 3DS.
Since then I can't run the game card.

KakaoTalk_20211216_202644266.jpg

KakaoTalk_20211216_202644266_01.jpg

When I insert the game card, the icon and 3d logo still appears on the menu.
However when I execute it the error "Error type: card removed" occurs.

I also tried running on Korean new 2DS XL which is vanilla(no cfw), but the result was same
(except that the error message format is that of vanilla)
So I think it isn't the problem of SD card and firmware.
I searched for solution on google, but I could only find the solutions for cia files, not cartridges.

KakaoTalk_20211216_202644266_02.jpg


Notable point is that apps such as FBI and Luma Locale Switcher still recognize the inserted cartridge, but checkpoint doesn't.

KakaoTalk_20211216_202644266_03.jpg


Also when I selected "Browse save data" of EOU on FBI, this error occurred.
So it seems that some kind of save-related function on the game card is corrupted.

This is all of my situation with some personal opinions. Does anybody know the way to fix corrupted cartridge?
Thank you for reading long description!
 

Vahe61

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Have you tried to switch region via Luma Local Switcher? If you say it recognize the cartridge. Enable game patches must be turned on when booting the console to make region switch work. Or you can use cia file from internet instead of cartridge if it is really corrupted.
 
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    NoobletCheese @ NoobletCheese: i presume the 3ds lib you're using would already have such functions. they should be defined...