I might be able to fix the ext-data issue for Hyrule Warriors

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Supster131, Jan 21, 2016.

  1. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    As most of you know, there's currently on issue on the released CIA for Hyrule Warriors Legends (the on on that ISO site, which is region free). The issue being that the ext-data is essentially broken, which means you cannot save midbattle or use features such as streetpass/spotpass.

    Someone on the thread regarding this CIA (on that iso site) stated that this can be fixed by patching the title id of the American version of this onto the Japanese version. I thought this was impossible as the American version isn't even out yet. He states it's possible though.

    While I wouldn't mind patching it (I actually already have a hex editor open and ready to edit the title ID), I would need the title ID for the American version of Hyrule Warriors Legends. So far this is all the guy gave us, a product code: CTR-BZHE-USA. Not sure if this can help, but if someone can help me obtain a US title ID, I can fix the ext-data issue. Thanks!
     
  2. DarkenedMatter

    DarkenedMatter GBAtemp Advanced Fan

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    No one knows it though.
     
  3. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    So was the guy saying all this essentially lying?
     
  4. DarkenedMatter

    DarkenedMatter GBAtemp Advanced Fan

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    He didn't lie. Just no one knows it. The title ID is different from what we do know about it.
     
  5. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    Well, he was claiming to be able to patch is by the method he provided. No one's heard anything from him since yesterday.
    Here's exactly what he said: http://i.imgur.com/1iyvf39.png
     
  6. cvskid

    cvskid GBAtemp Addict

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    It is like that for .3ds version also so can the rom be fixed as well?
     
  7. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    I was told that only the CIA version was affected by this issue. If someone were able to get a hold of the Title ID, I can patch both the .3ds version alongside the .cia version.
     
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  8. DarkenedMatter

    DarkenedMatter GBAtemp Advanced Fan

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    It's possible. Why don't you do the save data thing and acquire the title ID? :P
     
    Last edited by DarkenedMatter, Jan 21, 2016
  9. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    Yeah, tried looking there too but all I got was the Japanese title ID.
     
  10. DarkenedMatter

    DarkenedMatter GBAtemp Advanced Fan

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    Yeah I edited my post after I re-read what he said. You'd have to do the save thing he was explaining to get the Title ID I suppose.
     
  11. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    That may be out of my reach though. I'm a noob in all these things, I just know how to do the simple stuff really. If someone can obtain the title ID through the method stated in the screencap, then we can fix the ext-data issue.
     
  12. DarkenedMatter

    DarkenedMatter GBAtemp Advanced Fan

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    Yeah, I'm not aware how to exactly do it either. Either someone here does it? Or we wait for the other guy.
     
  13. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    Yeah, it seems like those may be our only options for now.
     
  14. fafaffy

    fafaffy GBAtemp Fan

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    Usually the Title ID's are the same except with one letter changed.

    For example:
    Bravely Default USA: 00040000000FC500
    Bravely Default EUR: 00040000000FC600

    Maybe we can try to bruteforce it? I'd assume it wouldn't take more than ~30 tries (assuming 2 hexadecimal numbers change)
     
  15. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    I kind of noticed that pattern while looking at Title ID's on 3dsdb.

    Here's the title ID for the Japanese version of Hyrule Warriors: 000400000017D500

    What do you recommend first? Since of course brute forcing it will take a while (re-installing the CIA over and over, etc).
     
  16. fafaffy

    fafaffy GBAtemp Fan

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    Would it not be possible to test it with the .3ds file? That way you're just copying to a microsd instead of using the abysmal processing power of the 3DS to install it over and over again.

    Saying that, assuming chronological order, I would start with: 000400000017D600 as the title ID and move up from there. I'm assuming they wouldn't create a title ID for USA before JPN all things considered.
     
  17. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    I don't own a Gateway, so I sadly cannot use .3ds files (unless there's a way of using .3ds files without a gateway).
     
    Last edited by Supster131, Jan 21, 2016
  18. fafaffy

    fafaffy GBAtemp Fan

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    Unfortunately not;

    In that case, I'd help someone else who does have a gateway (and the time) to know how to decompile/change/recompile and test. It'd save everyone a ton of time. Still, you might be lucky and get it in the first few tries, who knows.
     
  19. Supster131
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    Supster131 (づ。◕‿‿◕。)づ *:・゚✧

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    Oh well. I'll report back If I'm able to get the correct Title ID.
     
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  20. nanika

    nanika 文鎮じゃダメ!まぁ、こんな文字小さしすぎてどうせ読めないっしょ。

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    17d6 is Tetsudou Nippon! Joumou Denki Tetsudou-hen (J).