1. Supernova741

    Supernova741 GBAtemp Regular
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    I hate playing games on a touch screen device. Nothing beats real buttons.
     
  2. sonicmerlin

    sonicmerlin Newbie
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    It's a real shame Sony never updated the Xperia Play. They don't want to cannabalize their Vita sales. And the other manufacturers are all cowards who are too scared to do anything but release giant touchscreen slabs. Not even a shred of hardware innovation- just follow the leader stupidity.
     
  3. xwatchmanx

    xwatchmanx The Dark Souls of GBAtemp
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    iControlpad? That's what I use for N64 on my phone! :-D

    Granted, it's still an extra peripheral to carry around (limiting the "portable" aspect). But at least it attaches to your phone to make it one piece, instead of setting your phone up somewhere and holding a wiimote or PS3 controller separately.
     
  4. koji2009

    koji2009 GBAtemp Maniac
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    Let me let you in on a little secret.... That 9x (or more commonly I see it as 10x) is a load of bullocks and doesn't hold true in a single case anywhere.

    SNES 3.78mhz, in a completely ASM highly optimized emu (see Zsnes) it requires 400-600mhz x86 with a compatibility of about 80% (this excludes all special chip games and many other "broken" games that rely very heavily on special timings) and most games at that point will run without frameskipping. That's already a machine 100x faster, and to get 100% accurate emulation (see bSNES), you need a CPU capable of reaching 3+ghz, nearly 1000x faster.

    N64 98mhz RISC processor, to get any games running playable you need at least a 500mhz x86 cpu and a 200mhz Glide based graphics card (see UltraHLE) Depending on how you want to judge the graphics card involved, you could say between 5 to 7 times. To get the most accurate emulator to accurately emulate all effects (especially the devious "frame buffer" effects) you need a CPU capable of single threaded performance above 3ghz (or 30x+)

    PS2 300mhz~, to get the feeblest of 2D games working you need a modern dual core+ processor at 2+ghz. 3D games can require anything from 3-5ghz+ to maintain full speed as well as a fairly advanced video card with high bandwidth (GDDR5+ 128bit+ interface if you want anything about native res), so again depending on how you judge graphic card in this, you're looking at between 6-15x+ to get an emulator that runs about 70% of games working full speed.

    Wii 733mhz~, I can get skyward sword running full speed fairly easily on my 3.5ghz quad core unlocked AMD and the only thing you really need is a decent video card to back it up. Most games don't require nearly as hefty a machine, my 2.5ghz laptop for example can run Twilight Princess full speed with a few bloom hacks and minor slowdown on Hylia Field. That puts it between 3-5x as powerful.

    The emulation "rule of thumb" is complete and total bullocks... The complexity of a system and how closely it resembles modern PC hardware is the real determining factor... That's why the much more 'powerful" Wii is so much easier to emulate than the less 'powerful' PS2. The PS2's design is both much more complex, and much less like a PC. The PS2 doesn't have a graphics "chip" per se, but rather it has 2 Vector Units, where as the Wii has a more or less standard ATi graphics chip with a few tweaks and features just for the system. The rest can be almost mapped 1:1 to already existing functions in existing modern graphics cards.
     
  5. heartgold

    heartgold GBAtemp Psycho!
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    PS Vita able to emulate GC games...nah mobile processors aren't powerful as desktop even if they are running the same GHZ, the architecture is completely different. Maybe next handheld gen ;)
     
  6. kingcolex

    kingcolex Joe "Coop" Cooper
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    Well i thought the rule of thumb was 4X not 9 that seems a little strong.
    The gamecube had a
    486mhz processor so 9x would need a 4.374Ghz processor and wii had a ​
    729 mhz which means x9 would be 6.561 ghz and wii is easily emulated with even better graphics and medium level laptops (i3's and what not), i believe a decent ngc emulator could form for vita.
     
  7. Rydian

    Rydian Resident Furvert™
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    Emulators on the PC generally have way higher requirements because they do a lot more to make use of the resources available to them. Check out barebones emulators running on portable systems (GBA/DS/PSP and such) for examples of things that run with way less power.
     
  8. Deltaechoe

    Deltaechoe The Dopefish
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    I have a feeling that it would be **POSSIBLE**, however, it will run similar to how the nintendo 64 emulator ran on the original PSP.
     
  9. kingcolex

    kingcolex Joe "Coop" Cooper
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    I think it will be a bit better than that, especially since the ngc wasn't a power house, maybe a ps2 emulator would be a bit like the n64 emu for psp. But i can see gamecube at nearly full speed.
     
  10. emigre

    emigre i am a free i am not man a number
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    Y'know the NGC was more powerful than the PS2.
     
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  11. insidexdeath

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    I think people shouldn't have high hopes for any PS2 or Gamecube emulators for the Vita seeing that both consoles emulators on PC require a really powerful PC to be able to play games at full speed. If the Vita will have the ability to run PS2 classics in the future, then maybe, but GC emulator is something that we will not see.
     
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  12. Foxi4

    Foxi4 Cynical Absurdist
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    Using Mhz to count efficiency of processors without considering their architecture and generation is a crime againts reason. A contemporary processor with the same clock speed made in the same architecture is still going to be more "beefy" then the exact same processor a few years back due to all the improvements in the technology that were introduced.

    You need to keep the architecture emulated and the architecture of the machine that's used for emulation and the compatibility of GPU's into consideration, as well as other factors. If you want to compare machines the way you're doing, at least use MIPS/GFLOPS rather than Mhz, but even then you're not very accurate since you don't take the emulation of the architecture into account, plus the machine requires to have some resources left for its own OS.

    Dolphin proved that you don't really need a 9x more powerful machine to emulate the Gamecube or even improve upon the games by introducing post-processing and enhancing the resolution.
     
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  13. xwatchmanx

    xwatchmanx The Dark Souls of GBAtemp
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    I was about to say...
     
  14. kingcolex

    kingcolex Joe "Coop" Cooper
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    Yeah but the ps2 emulator out there isn't great while dolphin is amazing and believe has a source code for porting (Not 100% on that)
     
  15. xwatchmanx

    xwatchmanx The Dark Souls of GBAtemp
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    That's because the gamecube and wii are power pc based, which is much closer in architecture to what standard PCs use.
     
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  16. kingcolex

    kingcolex Joe "Coop" Cooper
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    Boom you got me my bad :D
     
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  17. heartgold

    heartgold GBAtemp Psycho!
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    I think I have stated this before GC was easier to emulate on the PC cos of how well documented its CPU and GPU were unlike PS2. We still don't know how the X-box's bios operates properly which makes it very difficult to emulate.

    On vita, no chance for decent emulation. Mobile chips are considerable weaker compared to desktop even if is a quad-core ARM Cortex-A9 MPCore. It's not quite there yet for emulating GC and PS2 generation games. Maybe a few more years mobile chips will evolve more, but Vita might be able to emulate it but really poorly.

    If it does it perfectly, I'd be incredibly shocked.
     
  18. kingcolex

    kingcolex Joe "Coop" Cooper
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    I can't wait til we can actually harness the vita's power and start seeing cool emulators out there.
     
  19. Deltaechoe

    Deltaechoe The Dopefish
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    Mobile chips have plenty of chance for decent emulation, but it all comes down to the person writing the emulator, basically how well they understand how the system they are trying to emulate works and how well they know how to optimize code.

    Interpreter emulators are fairly easy to write but those will not perform well on the vita, instead you will be looking for an emulator with a "recompiler core". The only problem with recompiler emulators is that they are particularly difficult to program and tend to go "out of sync" (for lack of a better phrase) and require quite a bit more attention to detail on the development side (as if emulation was bad enough)
     
  20. shiftystella

    shiftystella Newbie
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    I love how everyone under rates the power off the GameCube I still rather it over the Wii running component cables. And I agree the processor was a IBM chipset and no u will never get an emulator on ps3 to play GameCube games and the vita wont have the power too buy a effing GameCube and stop playing pc emulators for GameCube cause they even lag. P.s that's y there's so many GameCube games that are expensive because it took ppl 5 friggn years to realise how good the system was.
     
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