I was very hesitant to post about this at first because right as I was planning to make it public I noticed someone else here already shared one. However at the end of the day it would feel like a letdown to me if I were to work on something for 5 days just for no one to hear about it. So, here it is!
The Origami King Save Editor I created was written in C# and took me roughly 5 days to get it to where it is now. The Save Editor currently offers the following features:
Preview Images below
Note: This is the first save editor I have ever made so you can expect some things to not work as intended.
v1.1 has lowered the minimum .NET Framework Runtime version to 4.5
The Origami King Save Editor I created was written in C# and took me roughly 5 days to get it to where it is now. The Save Editor currently offers the following features:
- Stat Edits (Edit HP, Max HP, Coins, Coins Spent, Confetti, Maximum Confetti Capacity, Toad Points, Bibliofolds, Game Over Count, and in-game Play Time)
- Inventory Edits (Supports changing the type of an item to something else. Only works with items that aren't accessories)
- Partner Editor (Allows you to choose who your active partner is)
Preview Images below
Note: This is the first save editor I have ever made so you can expect some things to not work as intended.
v1.1 has lowered the minimum .NET Framework Runtime version to 4.5
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Last edited by zSupremoz,