ROM Hack WIP I created a save editor for Paper Mario: The Origami King

zSupremoz

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I was very hesitant to post about this at first because right as I was planning to make it public I noticed someone else here already shared one. However at the end of the day it would feel like a letdown to me if I were to work on something for 5 days just for no one to hear about it. So, here it is!

The Origami King Save Editor I created was written in C# and took me roughly 5 days to get it to where it is now. The Save Editor currently offers the following features:
  • Stat Edits (Edit HP, Max HP, Coins, Coins Spent, Confetti, Maximum Confetti Capacity, Toad Points, Bibliofolds, Game Over Count, and in-game Play Time)
  • Inventory Edits (Supports changing the type of an item to something else. Only works with items that aren't accessories)
  • Partner Editor (Allows you to choose who your active partner is)
GitHub Repo - https://github.com/zSupremoz/Paper-Mario-The-Origami-King-Save-Editor

Preview Images below
upload_2020-7-21_10-48-46.png
upload_2020-7-21_10-48-59.png
upload_2020-7-21_10-53-2.png


Note: This is the first save editor I have ever made so you can expect some things to not work as intended.

v1.1 has lowered the minimum .NET Framework Runtime version to 4.5
 

Attachments

  • v1.1 Paper Mario TOK Save Editor.zip
    1.9 MB · Views: 528
Last edited by zSupremoz,

zSupremoz

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Just wondering how do you back up saves since jksv/Checkpoint don’t support backing up paper Mario TOK?
I was able to to back up my data just fine even before the game was officially released. If it's not showing up on the game list in those applications all I can guess is to make sure there's already a save file for the game.
 

Inonmous

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I was able to to back up my data just fine even before the game was officially released. If it's not showing up on the game list in those applications all I can guess is to make sure there's already a save file for the game.
Just managed to get it done by opening jksv clicking on my switch profile found paper Mario origami king and made a back up. Just used your Save editor it works really fine and maxed out all my hp and coins + items, you’re a legend for making it by your own this has to be the official save editor for paper Mario
 
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zSupremoz

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Just managed to get it done by opening jksv clicking on my switch profile found paper Mario origami king and made a back up. Just used your Save editor it works really fine and maxed out all my hp and coins + items, you’re a legend for making it by your own this has to be the official save editor for paper Mario
Thanks, however there's still quite more I want to do with it. For example, I learned that you can have up to four partners in game at once, so at some point I want to add functionality that will allow the user to make use of all of the available slots.

P.S.
I updated the tool to v1.0 Pre-Release 2. With the new version you can edit the amount of items you have for a certain inventory slot (only works on consumable items like Mushrooms and Fire Flowers). You can download it from this comment or get it from the main post in the thread.

(I'm honestly not sure how I overlooked adding the ability to edit the amount of a certain item you're carrying.)

(Edit: Attachment deleted because it was out-dated)
 
Last edited by zSupremoz,
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Fawfulthegreat

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I wonder if this can be used to get partners into battle that normally wouldn't be in your party for one, to see if they attack the enemy. Particularly interested in
Bowser (restored) and Luigi
 

zSupremoz

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I wonder if this can be used to get partners into battle that normally wouldn't be in your party for one, to see if they attack the enemy. Particularly interested in
Bowser (restored) and Luigi
Unfortunately, the two party members in your spoiler do not appear in battle at all and are only visible in the overworld.
 

PhoRieu

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I haven't tested out what you have so far, but did make a pull request for some additional items I knew of for your item function. As I play through the game i'll get more of those names in there unless someone else does before.
 
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barelynotlegal

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looks nice, cant wait to try, daughter loves game but says its getting to hard. maybe i will spoil her just a bit lol.
Thanks, however there's still quite more I want to do with it. For example, I learned that you can have up to four partners in game at once, .

co-op or multiplayer?
 
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zSupremoz

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Well, that sure was quick. Great job!
It was only as quick as it was since I started poking at the save files a few days before the game got released. Plus since the friend who helped me with this has worked with game saves before, I was able to get functionality for recalculating the CRC32 hash in the editor pretty fast.
 
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PhoRieu

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With that said.... I don't actually know what i'm doing - this is my first stab and learning github and some c# so let me know if I did it right. Are there any instructions on how to build the project? I'm using VS Code if that makes a difference...
 

zSupremoz

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With that said.... I don't actually know what i'm doing - this is my first stab and learning github and some c# so let me know if I did it right. Are there any instructions on how to build the project? I'm using VS Code if that makes a difference...
You should just be able to download the source straight from the repo then open the solution on Visual Studio (not vs code)
 
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PhoRieu

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Got it, i've only used VS Code for python.... looks like i'll be learning a new IDE and language with this. :)

Update: Build worked, changes in my pull request look to have updated the inventory items. Sweet.
 
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zSupremoz

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The save editor is now on Release v1.0, I added the ability to edit the amount of Toad Points you have and selecting Bobby or Bowser Jr. for your party slot no longer breaks your game.

Edit: Attachment redacted as it's currently outdated.
 
Last edited by zSupremoz,

iLL wiLL

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can you make it work on a lower Microsoft net framework.it requires v4.7.2.my computer it's a little old.I'm on a older version.is there a way around this???

--------------------- MERGED ---------------------------

your editor requires Microsoft net framework v4.7.2. it's there anyway you can make it work with an older version.my computers kinda old.it's there any other way of getting this editor to work???
 

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