Hardware HTC Vive, Valve's VR Headset will be out by Christmas 2015

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Valve's VR headset will be out by Christmas 2015, the company announced yesterday.

The HTC Vive headset has higher specs than the rival Ocolus Rift, including a pair of 1200 x 1080 displays that can run video at 90 FPS. For comparison, the Oculus Rift DK2 has a single 1080p screen that freshes at 75 FPS.

The device will be paired with wireless controllers and tracking technology to let wearers explore computer-generated environments by walking round their rooms.
A test version of the kit will go on sale to developers shortly, followed by a public edition later this year.

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FAST6191

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Wonder what a dev kit will cost, or if it will be nerfed like the Oculus dev kits. I have been holding back until things get to this kind of level until I make some things for various clients, if this is somewhere in consumer price range (rather than "if sir has to ask" ranges for similarly potent industrial/medical intended stuff) then I might have a busy couple of months.
 

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Excited to find out more about the SteamVR platform and how compatible it will be with the oculus rift.
With details of GLnext tomorrow I expect VR to be a big component.
 

FAST6191

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Hey, hopefully with all this competition the general prices for VR headsets will be pretty "low", which would be pretty nice.

I will have to do a bill of materials for one of these headsets some time, originally I would have looked at the screens but looking at the prices for a replacement phone screen/tablet screen* (even with the associated markups) it is pretty low and a basic decoder module does not seem to go for much.

*several of the interviews with people doing work on these devices often tell stories of how they saw a fancy new phone come out with a nice screen, bought a bunch of them and gave them to their electrical engineers to figure out to use in prototyping.
 

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I will have to do a bill of materials for one of these headsets some time, originally I would have looked at the screens but looking at the prices for a replacement phone screen/tablet screen* (even with the associated markups) it is pretty low and a basic decoder module does not seem to go for much.

*several of the interviews with people doing work on these devices often tell stories of how they saw a fancy new phone come out with a nice screen, bought a bunch of them and gave them to their electrical engineers to figure out to use in prototyping.

If you do, check out Razer's VR headset, they announced a price point of $200 for their own dev kit. http://www.razerzone.com/osvr
 

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Shipping June and houses a 1080p (albeit at 60fps, not a problem for me but might be for some) screen... might have to hope some find their way into the hands of resellers that do not stick too great a markup on them.
 

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