How to view the value used by Action Replay in Emulator?

Discussion in 'NDS - ROM Hacking and Translations' started by zzzzzzz, Sep 2, 2011.

  1. zzzzzzz
    OP

    Newcomer zzzzzzz Newbie

    Joined:
    Sep 2, 2011
    Messages:
    1
    Country:
    China
    I've found the AR of NDS uses some temporary data.

    According to to Kenobi,these datas are:

    "- The first one is what I'll call the offset, which is a 32-bits value usually
    added to the address of the code.
    - The second one are what I'll call the Dx registers. They are four 32-bits, stored
    before the code list, which is used by the AR to store/load data. I call them
    'Dx repeat value', 'Dx next code to be executed', 'Dx code status' and 'Dx data'.
    - Finally, there is the 'code execution status', which is a 32bits value that
    tells the AR if a code can be executed, or can be skipped. This code execution
    status is changed by the 'if' codes."

    So how to view them (e.g. the value of offset or the value in dx register) in DS emulator on PC(No$gba/DeSmuME/iDeaS)?

    Thanks!
     
  2. rastsan

    Member rastsan 8 baller, Death Wizard

    Joined:
    May 28, 2008
    Messages:
    963
    Location:
    toronto
    Country:
    Canada
    with an emulator(with a memory viewer) or renegade.
     
  3. andibad

    Member andibad Soon™

    Joined:
    Sep 14, 2009
    Messages:
    699
    Location:
    hospital
    Country:
    Indonesia
    Debug mode > RAM viewer (ARM9 i think o.oa), but most people on memory viewer.
     

Share This Page