How did u launch "bootmii"? Iirc It should halt on a blackscreen, not on any screens that's say reloading bootmii ios. First boot of a fresh emunand could take up to 15 min as it is expanding files. During this process you may notice some activity on your USB (assuming it has an activity light or u can hear it working)
Hi. I appreciate your efforts in the modding scene and providing us with ModMii, but I'm wondering if you could help me specifically with emuNAND issues. I'm sure you're also aware of how little documentation there is for this topic, so I figured that I might as well try to contact you.
My specific goals are to modify my real NAND (WADs, HBC, Priiloader, etc.) as little as possible, with the exception of BootMii and Boot2. From there I'd like to treat my emuNAND as my modded Wii, with Wii and GC loaded from a USB HDD (ideally using DI and the disc channel), potentially custom themes, and virtual console injects ranging from NES to N64. My questions as of now are as follows?
1. When I rename bootmiineek, do I need to merge it with bootmii? Do I delete armboot.bin and rename armboot.bin (2)?
2. In order to load into SNEEK directly from Boot2, do I need to install anything else onto my real NAND besides BootMii Boot2 (and maybe BootMii IOS? I have both already just in case)? Ideally I want to boot into SNEEK, and only have a switcher (hidden away in the far right of my main menu) that goes back to the real NAND to keep the main menu clean (basically only games and their corresponding forwarders if applicable)
3. I've heard that N64 VC injects potentially have compatibility issues when using emuNAND, and such compatibility issues aren't present when using real NAND. Is this true, and is there a list where I can view incompatible games?
4. Are GC games from USB compatible with DI or does it have to be from the SD card? (because I only have 2GB, the official Wii SanDisk)
5. In order to launch Wii games from DI/disc channel, does Wiiflow/USBLoaderGX need to be installed (does DI only forward, or does it directly launch/play the game)?
6. What does Open Homebrew Channel do differently from regular HBC, and is it necessary to modify emuNAND?
7. Should I only use ShowMiiWads to install WADs onto my emuNAND, or could I use YAWM ModMii Edition (would I have to specify/direct installation to emuNAND, or does it only affect the current active NAND)?
8. How do I install/use syscheck on emuNAND?
Please get back to mii when you can, thank you.