Understood, thanks.If you open PowerShell as Admin, then typeand then proceed to typeCode:cd "C:/folder/where/desmumar/is"
it should then provide you with a log of text. If so, what does it state?Code:.\DeSmuMAR.exe
Quite odd. Perhaps you are needing to install .NET Core 3.1 Runtime: https://dotnet.microsoft.com/download/dotnet/3.1I typed that, but no text appeared. Did I do it wrong?
View attachment 261039
Just tried that; Same result. My laptop is brand-new, so maybe there's something else I haven't installed?Quite odd. Perhaps you are needing to install .NET Core 3.1 Runtime: https://dotnet.microsoft.com/download/dotnet/3.1
Quite odd. Perhaps you are needing to install .NET Core 3.1 Runtime: https://dotnet.microsoft.com/download/dotnet/3.1
There's no "DeSmuME.exe" next to DeSmuMAR, want to automatically download the latest Dev build? (y/n)
yDownloading...
Fetching API Data of AppVeyor: zeromus/desmume
+ Obtained
+ Job ID ihjh5nqrcgm4bv64 discovered
Downloading DeSmuME-VS2019-x64-Release.exe Job Artifact...
- Failed! A Web Exception occured: The remote server returned an error: (404) Not Found.
Failed to download DeSmuME, closing DeSmuMAR...
I'm really not sure thenJust tried that; Same result. My laptop is brand-new, so maybe there's something else I haven't installed?
Yes, so, AppVeyor only stores artifacts for each commit for 1 month. https://www.appveyor.com/docs/packaging-artifacts/#artifacts-retention-policyI'm just curious, so I tried to redownload Desmume through Desmumar,
Code:There's no "DeSmuME.exe" next to DeSmuMAR, want to automatically download the latest Dev build? (y/n) yDownloading... Fetching API Data of AppVeyor: zeromus/desmume + Obtained + Job ID ihjh5nqrcgm4bv64 discovered Downloading DeSmuME-VS2019-x64-Release.exe Job Artifact... - Failed! A Web Exception occured: The remote server returned an error: (404) Not Found. Failed to download DeSmuME, closing DeSmuMAR...
I'm guessing there's something wrong with the Desmume's artifact links.. maybe,
Know nothing abut Appveyor-thingy, I'm just guessing though.
If you're setting an Aspect Ratio (not resolution) then using resolutions as your aspect ratio is just being inefficient. E.g. 1920x1080 is the same as 16x9, innefficient. Anyway, I always recommend people to use the aspect ratio 16:10, regardless what system they are on as it provides much cleaner linear pixel scaling compared to 16:9.So, I decided to use the Retroarch version, and I'm trying to figure out which aspect ratio I need to make both screens 16:9. I guessed it was 16:18 (8:9). That wasn't a preset ratio, so I used the custom ratio to set it to 640x720. Is this correct? I just wanted to check, because it does look a bit off, but that might just be the widescreen hack I used.
There are codes for that game in the widescreen DS-on-3DS thread.anyone have a code for kingdom hearts recoded (U) widescreen?
16:9 Widescreen for 3DS
9202A810 00001555
1202A810 00001C72
D2000000 00000000