How to play custom wads with DsDoom
Since there is no explicit tutorial and the topic is interesting and quite requested, I decided to make one myself.
1) First of all the wads/megawads must be vanilla/Boom/PrBoom compatible, the older ones are ideal and rarely crash (Memento Mori, Alien Vendetta, Scythe, Community Chest etc.), the most recent ones often give problems. The .pk3 files, typical of ZDoom/GZDoom, are not PrBoom/DsDoom compatible.
2) I recommend to insert the wads in a proper folder in the root of the micro SD, for reasons of order (a folder for mods/deh files, one for wads/deh files, one for bgms, etc.).
3) The first method consists in editing the PrBoom.cfg file (with DSOrganize or another DS file manager) by adding the line 'dir/name.wad' in quotes after wadfile_1, where dir is the folder containing the wads, and the same must be done for any .deh files, if required. (maximum 2 wads and 2 deh). Gameplay mods, total conversions and music wads can also be used (those only if in .mus format, created with midi2mus tool).
4) The second method consists in using HBMenu and creating a file.txt (which will eventually be renamed file.argv) to be edited as follows: 'DsDoom.nds -file dir/name.wad'. Then start HBmenu and select that .argv file, and remember to select the right Iwad to match the custom wad in the DsDoom menu (often it is Doom 2).
P.S. Remember that some wads, despite being PrBoom compatible (like older versions of Freedoom) often crash/freeze when saving. The only way I know of continuing to the next map is by using HBMenu and adding the command line '-warp m' inside the .argv file, where m is the desired map number.
Greetings to all old and new video game fanatics/maniacs around the world. Resign yourself, this is a (pleasant) illness for which (fortunately) there is no cure. And forgive my bad english.
1) First of all the wads/megawads must be vanilla/Boom/PrBoom compatible, the older ones are ideal and rarely crash (Memento Mori, Alien Vendetta, Scythe, Community Chest etc.), the most recent ones often give problems. The .pk3 files, typical of ZDoom/GZDoom, are not PrBoom/DsDoom compatible.
2) I recommend to insert the wads in a proper folder in the root of the micro SD, for reasons of order (a folder for mods/deh files, one for wads/deh files, one for bgms, etc.).
3) The first method consists in editing the PrBoom.cfg file (with DSOrganize or another DS file manager) by adding the line 'dir/name.wad' in quotes after wadfile_1, where dir is the folder containing the wads, and the same must be done for any .deh files, if required. (maximum 2 wads and 2 deh). Gameplay mods, total conversions and music wads can also be used (those only if in .mus format, created with midi2mus tool).
4) The second method consists in using HBMenu and creating a file.txt (which will eventually be renamed file.argv) to be edited as follows: 'DsDoom.nds -file dir/name.wad'. Then start HBmenu and select that .argv file, and remember to select the right Iwad to match the custom wad in the DsDoom menu (often it is Doom 2).
P.S. Remember that some wads, despite being PrBoom compatible (like older versions of Freedoom) often crash/freeze when saving. The only way I know of continuing to the next map is by using HBMenu and adding the command line '-warp m' inside the .argv file, where m is the desired map number.
Greetings to all old and new video game fanatics/maniacs around the world. Resign yourself, this is a (pleasant) illness for which (fortunately) there is no cure. And forgive my bad english.