Homebrew How to extract the saves from R/B/Y virtual console?

ElYubiYubi

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I found this Tutorial in ProjectPokemon from Mar that it also link to some files here on GBATemp. Does it work in 11.1? Or is there any way to do it on 11.1?

Tutorial] How to extract the saves from R/B/Y virtual console (using homebrew)
As many of you know, up until recently it was impossible to extract the saves from newer eshop games with out softmodding your 3DS to run unsigned .cia files. Now, thanks to a recent update to the homebrew launcher, and the efforts of ihaveamac and other contributors, it is now possible to extract and restore saves using only homebrew (and of course a computer).

What you'll need;

A 3DS with the capability to run the Homebrew Launcher (Browserhax on 10.5 and below, Ninjhax and Oot3dhax on all firmwares.)
SVDT (a save manager); https://github.com/meladroit/svdt/releases
One of the Pokémon Virtual Console games
This boot.3dsx; https://gbatemp.net/attachments/boot-3dsx-zip.41661/


Instructions:
Put your SD card into your computer and drag the svdt.3dsx, svdt.smdh, svdt.xml, and asr.dat files into a folder called "svdt". Then, place the newly created folder into the '3ds' directory (where all your homebrews go) of your SD card. If you already have svdt, then you can skip that step. Then, open the zip file for the linked boot.3dsx and extract the contents into the folder where you place your homebrews (usually '3ds'). You can rename the boot.3dsx to something you'll remember if you want to. This boot.3dsx does not need to replace the one that you normally use to launch homebrew, as it is not an official release (it's just compatible with what we're about to do.). After you're done that, it's time to download an .xml file to bypass the 9.6+ crypto. Visit this page; https://github.com/ihaveamac/9.6-dbgen-xmls Open the 'mmap' folder, and find the .xml file that matches your game. Here are some links;

Pokémon Blue (English); http://bit.ly/1T6CjCV
Pokémon Yellow (English); http://bit.ly/1Ps3Mbf
Pokémon Red (English); http://bit.ly/1LHMJas


Click 'raw', and then it will bring you to a new page with only the code. Right click on the code, and then click 'save as'. It will now open a menu to save it as; [insert title ID].xml Save the file to your desktop, or if you want to plan ahead, before you download the .xml, create a folder on the root of your SD card called 'mmap', and save the .xml file to that folder (still do this even if you have the .xml downloaded to your desktop). Now, eject the SD card and put it in your 3DS. Boot the Homebrew Launcher, and then find the boot.3dsx that you already moved to the '3ds' directory. Open the boot.3dsx, and it will take you to an alternate Homebrew Menu that has the capability to run the .xml file in your 'mmap' folder. Launch svdt, and find the virtual console game you downloaded the .xml file for. Press A, and it should load svdt on the game. If you are stuck on a red screen, you did something wrong. If svdt boots, then you should have a message on the touch screen that says something along the lines of; "standard dump to SD was invoked". This means that svdt already backed up your save into a folder in the "svdt" directory on the ROOT of your SD card. You can now take that file, edit it, and restore it as you wish.

Source
 

Reaga

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I figured out why we're getting the red screen. You need to make sure you have the right version of boot.3dsx and the custom mmemaps (I may have mispelled that).

Get the boot.3dsx from here (https://github.com/ihaveamac/9.6-dbgen-xmls) and replace the one you have. That page also has a link to a downloader app you can run from HB or you can download them and put them on the SD manually from the same link. These maps and that boot.3dsx should allow you to use JKSM (the boot.3dsx fixes the red screen) and the maps fix any game-specific issues.

I was successfully able to back-up my Pokemon Yellow save after this.
 

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