How to Extract SNES Virtual Console Saves from 3DS to PC

HOW TO EXTRACT SNES VIRTUAL CONSOLE SAVES FROM 3DS TO PC

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ABOUT:

I wanted to know if I could take my save from a 3DS SNES VC game to play the game on my PC. I did some research, but I couldn't find anything except for people asking if could be done with hardly any good answer. So after after a few minutes of examining the save files that I extracted using JKSM, I found out how to do just that, and now I want to share this information for everyone to benefit!

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WHAT YOU WILL NEED:

For this tutorial we need two things:

For the 3DS:

JKSM Save Manager (Don't know if anything else works...)
For the PC:

HxD Hex Editor (Any other hex editor should work.)​

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EXTRACT THE SAVE FILE:

STEP 1:

- Open up JKSM on your 3DS and extract the save files for the SNES game of your choice.​

STEP 2:

- With the save files extracted with JKSM on the SD Card, access the SD card on your PC.
(For New 3DS Users, you can go into System Settings > Data Management > microSD Management to access your SD Card over the Network.)

- Inside the Save Folder you should have four files; a CFG file, a VEA file, a VES file, and a VEW file. The only file we need is the VES file, for it is the file that contains our real save file.​

STEP 3:

- Open the VES file in HxD, select and copy all the bytes starting at offset 0x30 all the way to end, then paste these bytes in a new document. Save the new document as a SRM file.​

- We are done! The SRM file is your save file and can be used for various emulators.​

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fmhugo

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I said importing, not extracting.
Open your .srm on HxD Hex Editor and .ves file too (New 3DS VC save)
select and copy all the bytes on .srm file
paste all the bytes starting at offset 0x30 all the way to end. (on .ves file)
Save changes (.ves file) Import using jks save manager.

*Don't forget to make backup file for security
 

MushGuy

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Open your .srm on HxD Hex Editor and .ves file too (New 3DS VC save)
select and copy all the bytes on .srm file
paste all the bytes starting at offset 0x30 all the way to end. (on .ves file)
Save changes (.ves file) Import using jks save manager.

*Don't forget to make backup file for security
That's what I did for Donkey Kong Country 3. I get a blank save instead when starting the game.

Edit: This is what has been found so far on Reddit: https://www.reddit.com/r/3dshacks/comments/78s8cu/research_snes_virtual_console_save_files/
 
Last edited by MushGuy,
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Webbmaster1900

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cardyology

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Hey guys, sorry to drag up a 5 year old thread - but im stuck at:

" Open the VES file in HxD, select and copy all the bytes starting at offset 0x30 all the way to end, then paste these bytes in a new document. Save the new document as a SRM file."

Where do I see offset 0x30? I cant seem to find it in the hex.
Cheers.
 

ZTylerDurden

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I would recommend trying this app first before converting your save manually: https://gbatemp.net/threads/release-3ds-snes-save-converter.574927/

To answer the question though, you can just press Ctrl+G then type 30 and press enter, should take you to offset 0x30.

The app worked fine for VES to SRM, but not vice-versa. I used the script by user mossywell for SRM to VES(WiiU) with success. More info here:
https://gbatemp.net/threads/research-snes-virtual-console-save-files.498334/
 

Sugotai

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Anyone figure out how to do this with NES games? It saves as rms2.dat and rms1.dat files. Saving in-game does work, I just don't know where to find the save file.
 

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