How possible would it be to hack Mario 64 DS?

Discussion in 'NDS - ROM Hacking and Translations' started by Pedro UK, Mar 26, 2007.

Mar 26, 2007
  1. Pedro UK
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    Member Pedro UK GBAtemp Regular

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    I love Mario 64 on the DS. I love the original and to have the chance to play a remixed version was a dream come true. However, the controls are a bit annoying for me. The thing that bugs me is the circle for analogue movement 'sliding' across the screen. Would it be possible to hack the ROM so that the movement circle stayed in one place like it does in Rayman DS? And, if so, how easy would it be to do it?
     
  2. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    That is almost certain to be an ASM level hack, how hard it would be depends entirely on how the game was programmed (it could be something as simple as obscuring a few instructions or more complex like rewriting a massive section of touchscreen code (which is not likely to be pleasant given the early release nature of the game)).
     
  3. Pedro UK
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    Member Pedro UK GBAtemp Regular

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    So it could be anything from pretty easy to really, really hard? [​IMG]
     
  4. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    Actually it depends on who you speak to, pretty easy like a text replacement or basic graphics hack no, pretty easy compared to adding a variable width font yeah.

    ASM seems to be a funny thing, most people when they are taught it spend ages writing IO routines (which are necessary if you wish to get anywhere but no fun to deal with when you are just starting out) and are put off but the fact it is not portable to any real degree.

    This is neither the time or place for this discussion though.
     
  5. outphase

    Member outphase Custom title

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    So, in other words, if you are asking, it is unlikely you will bother with this. [​IMG]
     

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