How do you raise your skills at a game to a competitive level?

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I like Pokken. I'm not good at this game but I like it a lot. I want to get better but probably wont bother because I don't have anyone to play with IRL. I don't want to play online because with fast-paced fighting games even a bit of latency fucks you up.

There are some methods I've come up with

-Play every character for a while and get used to them
-Look up guides on YouTube explaining how to use your preferred characters
-Practice your preferred character's combos in the training mode
-Watch videos on YouTube/Twitch of competitive play and skilled players

I think that someone can get very good at a game by following these steps, but without at least one other person and preferably several people to play with locally you're just not going to become the very best like no one ever was. There's nobody around to push your skills to their limits and bots just don't play like other people do. There's also motivation; without somebody around to challenge you it's hard to stay motivated, especially since there isn't any practical reason to get good at this game.
 

FAST6191

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You can do what others do, however I prefer to do the maths instead.

Step 1. Is your game a reaction based game or not? I will never beat a chess grandmaster at chess but blitz chess or one with an exceptionally small timer where you can hack the other person's mind is a different matter (some refer to this as a metagame which is kind of is but metagaming means that much more).
If it is reaction based then you need to be under 25. There are a handful of exceptions but generally reactions slow that much more that those exceptions tend to only be able to compete by virtue of tactical and strategic (different concepts) prowess.

On the matter of metagaming an interesting one for me is people seem to think numbers you get for playing for many hours mean anything for one's skill and get upset when "low level" players beat them, some games like counterstrike and seemingly battlefield (though it still has levels) have skill based rankings akin to chess (the ELO ranking system there is a choice thing to look at). My favourite though still has to be tetris ds -- my flash cart would not save my online profile so I started new every time and I am rather good at tetris if I do say so myself. That meant people with high rankings would lose to my low ranking and lose levels which probably took them weeks to build up (it was a slow process once you got up in numbers).

There are fields in which one can study what came before but computer games is tricky -- most people playing at high levels in computer games don't have anything close to resembling the game theory and game design knowledge of a lot of board game types. Or if you prefer see some of the upsets in pokemon and general trash that is the rule sets of pokemon and smash brothers "competitive". Speaking of game theory you will eventually be learning it but as a sort of introduction I can't recommend https://mitpress.mit.edu/books/characteristics-games highly enough.

Do the games resemble real life? If I can get a good team in a shooting game it is a very different matter. Someone doing overwatch, someone doing room clearance, someone doing medic, an obsession with sight lines and cover... all very helpful. On the flip side I don't mind dying in a game, and the movements you can do differ somewhat -- I once watched a top tier counterstrike player learn the maps well enough that they knew all the sight lines and did a very odd looking patrol which encompassed enough to deny the team easy movement.

Training modes can help get timing down. Trouble is most AI is still human designed as opposed to neural network trained ( https://gbatemp.net/threads/mit-dev...-that-can-compete-against-top-players.462500/ ).

Can you fiddle the controls to your preference? Been playing some FPS titles with a PS4 pad of late... I can't do half of what I can with a mouse. You can come the other way as well -- all those games that see you want to look up to fire a grenade -- make a macro that looks up the right amount for your general preference, fires it and then looks back. Some consider that cheating, others argue otherwise, so be aware of that one. This is before we get into the fun and games of factory variables (smash brothers controller timings being a fun one there).

Playing games is fine, however you will want to have said game theory, game design (as in the maths of game design, though some idea of the rest is helpful) and be able to create models a la https://www.dragonflycave.com/mechanics/gen-i-capturing for it. I will also say being able to run stats and things properly is also useful.
Watching skilled players is also fraught with much the same difficulty, though carrying on from the metagaming thing above if you know what others are doing you may fill a gap in your knowledge more quickly than you might otherwise expect to.

Basically games are still quite low tier fodder when it comes to competitive endeavours and things are frequently upset by people coming up with new strategies, or just countering a dominant one. This happens so rarely in established sports, board games and such like that it says much.

I will end with a warning though. I do a slight tweak on this by default now (I like to play, review and fix games more than play competitively but the heavy focus on analysis remains) and if you learn to do such a thing you will do it by default, every time. This can serve to reduce enjoyment of games quite a bit for some people for I spent time ragging on players above for their lack of maths and design knowledge the game makers are not really any better.
 
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Taleweaver

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-Play every character for a while and get used to them
-Look up guides on YouTube explaining how to use your preferred characters
-Practice your preferred character's combos in the training mode
-Watch videos on YouTube/Twitch of competitive play and skilled players
Sorry, but the way you describe this, I don't think you'll get there. The methods aren't really WRONG, but at best assist you in your progress to improve. You can "get good" at it in the same way as someone watching a soccer game can "get good" at soccer: hardly. And the difference between sports and video games isn't as big as you might think.

To get good to a competitive level, the first thing you need is, quite obvious: to get good first. There are no shortcuts to skill. As such, you need practice. Lots and lots of practice. Some people are indeed better, or they learn faster or they're more talented, but nothing (NOTHING!!!) beats practice.

I'm not familiar with pokken or fighting games in general, but I can assume that even here, you should at least be able to beat all the bots on the hardest difficulty in a consistent matter*. Being able to play against real humans is a huge benefit, and most likely a requirement if you want to stand a chance anywhere on any competitive level. However: here as well, it takes more than "just" playing against humans. In the ideal case, you always play just above your skill level. It should be hard but still doable. That way you can keep it from getting frustrated while honing and grokking the skillset needed for the game.

As said: I'm unfamiliar with fighting games. However, when looking at starcraft 2, you see that players have their main race and stick with that for 95% of the time (that 5% is just to make sure that they're familiar enough with their "enemy" to get to know their weaknesses). I strongly suspect this goes for pokken as well. Play everyone equally and your skill level will be divided among the characters rather than the one you're playing as.




*I remember a time when I thought I was good at unreal tournament when I thought I could beat godlike bots. It turns out there was an entire world of tips and tricks I had no idea about
 

AtsuNii

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Only thing I can say is practice. The small amount of times I managed to play a bit of competitive was because I knew how the game completely worked and i had hunderds of hours in the game. And next to that you just have to be good at it. Experience helps but not everyone is cut out to play competitive.
 

Fates-Blade-900

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If you want to battle other human players go to an official tournament,
some tournaments should have lower grade battles then just the official
tournament where you can battle others, also battling online is not a
bad idea since a lot of my skill comes from online Smash for 3DS, just watch out
for bad connections.

Simply put: master the game and your character, if you want more details:
  1. Know who you want to play as.
  2. Almost never stop practicing as the fighter
  3. And yes! You should look up guides, tips, and secrets, for almost all characters.
  4. Know their limits (like if Ken's Hadoken is faster then Ryu's Ryu can't win a Hadoken fight with Ken), and weaknesses and find a slight fix somehow for them.
  5. Know who they have trouble against.
  6. Use everything in the fighting game to your advantage.
  7. Prepare your mind for competitive play. (Almost never stopping your practicing should do that for you)
 
Last edited by Fates-Blade-900,
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