ik I did that but dosent it say like restart your ds with a bunch of other options, or does it automatically install.if you're using a9lh just delete your arm9loaderhax.bin file and replace with the new one.
if using menuhax, delete the Luma3DS folder inside the 3ds folder and replace with the new files in the ZIP as well as the Luma3DS.dat in the root of the SD
You replaced the files which load into memory on startup. What needs to be installed here?ik I did that but dosent it say like restart your ds with a bunch of other options, or does it automatically install.
alright fham thanks for the help.You replaced the files which load into memory on startup. What needs to be installed here?![]()
Umm, wasn't Davidosky99 who really helped?alright fham thanks for the help.
personally, I prefer StarUpdater for its automatic /arm9loaderhax_si.bin support (which was actually added by me but oh well). Before, I used Luma Updater for its cool 3d banner, but yeah.
What is special about the arm9loaderhax_SI.Bin?personally, I prefer StarUpdater for its automatic /arm9loaderhax_si.bin support (which was actually added by me but oh well). Before, I used Luma Updater for its cool 3d banner, but yeah.
If the payload is named with _si it will do the screen init automatically (there's also a setting in the Luma3DS config menu you can use to do the same thing without renaming the payload)What is special about the arm9loaderhax_SI.Bin?
I still dunno what that is or means.If the payload is named with _si it will do the screen init automatically (there's also a setting in the menu you can use to do the same thing without renaming the payload)
Before Luma3DS added functionality to turn on the backlight, you had to have it done by the A9LH installed into the NAND.... The hack was to have the name be what determined if you wanted the backlight on or not (for displaying splash screens, usually) Now you can just have Luma handle the screen init before it chain loads the next payload.I still dunno what that is or means.
Oh, so is that flash the screen does when i turn it on. I get it now.Before Luma3DS added functionality to turn on the backlight, you had to have it done by the A9LH installed into the NAND.... The hack was to have the name be what determined if you wanted the backlight on or not (for displaying splash screens, usually) Now you can just have Luma handle the screen init before it chain loads the next payload.
Yeah, if you're not using a splash screen and you don't want it to do that, you can use SafeA9LHinstaller to switch to one of the A9LH hacks that doesn't automatically init the backlight, and then you'll get a startup that looks exactly like stock unless you need it. I'm personally running on this build which also handles booting without the SD card.Oh, so is that flash the screen does when i turn it on. I get it now.![]()
Personally, the reason why I prefer it is because it is Lua, thus being easy to modify.Personally, I'm less of a fan just because it's Lua, but I've got a QR code for that one as well. This one tracks the latest StarUpdater release.
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