How do i rip textures out of Dementium II and dementium the ward?

Neroagin

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I have been thinking about making a remake of renegade kids dementium games, with some tweaks and differences (yes i know there is dementium remastered for the 3ds and yes i know there is the shitty dementium 2 hd). i loved theses games cause they gave me a feeling i never had before. so how do i ripp textures from a 3d DS Game?
 
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FAST6191

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The 3d format Nintendo provided is NSBMD, which sometimes uses material colours but has a texture format (sometimes included within, mostly separate) called NSBTX. There are some limited options to manipulate this. There are also lesser seen files that do texture animations
http://problemkaputt.de/gbatek.htm#dsfiles3dvideomostlyunknown

Earlier games (even Nintendo ones can use other formats), games ported using other engines and outright custom stuff (which this might well be) don't use those though so you find yourself having to figure them out. The DS is not a powerful machine though so files tend to match the hardware
http://problemkaputt.de/gbatek.htm#ds3dtextureformats

Two tools that might help you in this
https://github.com/scurest/apicula
https://gbatemp.net/download/mkds-course-modifier.27123/ (despite the name it does more than Mario Kart)

There are some limited options to use conventional tile editors but the odd alpha formats mean they only work in a few, even really adaptable stuff like https://github.com/puggsoy/tiledggd-pe- comes up short.

Not sure what goes for emulators these days as it is not like ripping palettes and textures (where gameplay, some cheats and the print screen button can get you many places), there is some scope to use the texture grabbing tools on the emulator itself for when it converts it for use in the PC's 3d hardware but eh.

https://wiki.vg-resource.com/Nintendo_DS mentions a bit more, https://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/ also has some stuff on more general files and approaches to it. Oh yeah most DS textures will be compressed so I usually suggest https://www.romhacking.net/utilities/826/ for sorting that.
 

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The original poster is a 1 post account that has not been seen since the day after this post/did not reply.

I certainly have not done anything and while I can't rule out some mega fan working in secret it is at best a DS hidden gem and also not likely to attract the anime fans desperate for something that sees various games of less quality/general interest get hacked from time to time.

Nothing has particularly changed in the time since as far as the general reply like I gave above, though I did learn about binxelview https://www.romhacking.net/utilities/1454/ recently so that could be interesting for some aspects of visualisation if other programs decide not to play nicely.
 

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