How do I Change the Hooktype (SDHC Method) for the SSBB Mod "Super Smash Bros. Infinite"?

Discussion in 'Wii - Emulation and Homebrew' started by CountHomer69, Jun 4, 2019.

  1. CountHomer69
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    I've successfully installed all of the files for Smash Infinite, but that common bug on the Stage/Character Select thing happened. I made sure I have installed everything correctly by doing it twice, so don't ask if I checked to see if I did everything correctly.

    Reading the FAQ & Troubleshooting given to me from the .rar file of the mod, it says to prevent both of the before mentioned softlocks from occurring, change your hooktype to AXNetFrame. The problem is, I have no clue how to do that. Don't even ask me to load it in USB Loader GX, because it can't read any of my USB Drives. There is also Gecko, but even doing the standard option, the settings you created will not apply to the mod or the PM Launcher, but can be patched to vanilla Brawl.

    Any ideas?
     
  2. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @CountHomer69 Gecko OS -> Settings -> Hook Type (and set it as AXNextFrame, which I believe is the last option)
     
  3. CountHomer69
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    Haven't I already mentioned that Gecko can't open infinite?
     
  4. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @CountHomer69 The fuck? Smash Infinite uses a GCT like any other SSBB mod. Just put the Smash Infinite RSBE01.gct in SD:/codes, launch Gecko OS, set the hooktype to AXNextFrame, and hit Launch. Or if it says "Too many codes" then get a gameconfig.txt like this one and place it in the root of the SD card.
     

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  5. CountHomer69
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    CountHomer69 Member

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    Hmm... As a matter of fact, that might just be the case. The tutorials for the SDHC Method didn't say to do that. I'll give it a shot!
     
  6. CountHomer69
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    CountHomer69 Member

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    I tried that again, and I had all the files in the right places. I STILL can't load Infinite through Gecko, because it just takes me to vanilla Brawl. Project M is the only way I can open it, and it just crashes again.
     
  7. Flo_o

    Flo_o GBAtemp Regular

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    Got Legacy XP 2.1 running via the Brawl channel, don't know about Infinite but maybe you can rename the Infinite root folder to ProjectM or LegacyXP, LegacyXP is using ProjectM as a base, must be the same with Infinite
     
  8. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @Flo_o No, Infinite uses Brawl(EX) as a base, but LegacyXP uses PM(EX) as a base. So technically that wouldn't work.
     
  9. Flo_o

    Flo_o GBAtemp Regular

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  10. CountHomer69
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    CountHomer69 Member

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    @FancyNintendoGamer567 I'm surprised no one EVER said that! Should I use Brawl EX's opener then?

    @Flo_o Seen it, tried it, didn't work. I also tried using Brawl Stacker (or whatever it's called), but it's acting all weird and failed to read my SD Card. But do you need Brawl Stacker or do you not need it at all?
     
  11. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @CountHomer69
    1. *Smash Stack
    2. Smash Stack doesn't work with SDHC/SDXC cards.
    3. You technically don't need Smash Stack for Smash Infinite.
    4. There is no BrawlEX opener, just use Gecko OS or even MinimaLauncher.
     
  12. CountHomer69
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    CountHomer69 Member

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    1. Thanks for Correcting me
    2. If only I knew that before...
    3. To do the method shown on the video? That's good news.
    4. Okay, but Infinite uses Project M's opener to patch the mod. Since Gecko is currently giving me opening troubles, I'll look into MinimaLauncher.
     
  13. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @CountHomer69
    What? I don't understand it. If you mean "opener" as Launcher then Infinite doesn't use PM's launcher.
     
  14. CountHomer69
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    CountHomer69 Member

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    I do mean it as a launcher. And yes, IT WORKS on my vWii. So how does it "not use" PM Launcher?
     
  15. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    What do mean by Smash Infinite "uses" the PM launcher? Pretty sure you have to use Gecko OS or something similar to it like MinimaLauncher.
     
  16. CountHomer69
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    CountHomer69 Member

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    If installed correctly, open up Homebrew, then Project M Launcher, then click Play, it should come up. Several tutorials tell you to do this.
     
  17. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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    @CountHomer69 For Project M? Yes. For Smash Infinite though? No.
     
  18. CountHomer69
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    CountHomer69 Member

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    Enough of that. I'll go try out MinimaLauncher and that Stage Builder thing in the video (that apparently doesn't require Smash Stack).
     
  19. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Advanced Fan

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  20. CountHomer69
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    CountHomer69 Member

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    I'm 100% aware of that, but the fact that it doesn't show the screen it usually does in the video. I tried it, but it crashed my Wii anyways.
     
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