How come no one ever made Ouendan translations?

Discussion in 'NDS - ROM Hacking and Translations' started by Rubedo, Nov 27, 2008.

  1. Rubedo
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    Rubedo Aikawa is OLEV

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    Now, I know nothing about how the whole coding the translations into the game works, but there really isn't a whole lot of dialog in the two Ouendan games, I was wondering why no one ever did a translation patch for it.
    I've already beat them both to hell and back in Japanese, so I don't really have any real use for it, but it strikes me as odd that two extremely popular Japanese DS games never got translations...
     


  2. Hehe Moo

    Hehe Moo Moo?

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    Ooooh I know this one!

    It's because there's already Elite Beat Agents!
     
  3. m3rox

    m3rox GBAtemp Advanced Maniac

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    Same series, different games.
     
  4. Rubedo
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    Rubedo Aikawa is OLEV

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    Not only are they not the same game, but IMO they're overall more fun than EBA, thats just my personal opinion though.
     
  5. Wabsta

    Wabsta you fight like a dairy farmer

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    Err..
    Maybe because we don't need it?

    Cmon, the game is exactly the same as EBA.

    So, you don't have to know japanese to play it...
     
  6. Rubedo
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    Rubedo Aikawa is OLEV

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    True, but what about the story? The stuff on the top screen.
     
  7. Zaiga

    Zaiga GBAtemp Regular

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    You don't need to know Japanese to play this game, as it isn't very story driven. It's very similar to EBA.
     
  8. Ferrariman

    Ferrariman Hip-Flop and cRap

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    Canader.
    There's a story?
     
  9. Rubedo
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    Rubedo Aikawa is OLEV

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    Not the overall story, I mean the stories of each individual stage.
    Come on, some of the dialog in EBA was pretty funny.
     
  10. ENDscape

    ENDscape REBORN! I will post with my Dying Will!!!

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    Just look at the the picture and you can tell wth is happening...
     
  11. Lumstar

    Lumstar Princess

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    The gameplay mechanics are the same. But are the actual levels themselves identical?
     
  12. TwinRetro

    TwinRetro Don't start nothin', Won't be nothin'

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    In short: no

    In long: nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    ooooooooooooooooooooooooo
     
  13. Hehe Moo

    Hehe Moo Moo?

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    Exactly! It's not like that actually spoke...
     
  14. Lumstar

    Lumstar Princess

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    Anyway, it's probably because most of the Japanese words are graphics rather than dialog.
     
  15. funsohng

    funsohng Member

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    to be honest, when u actually play the game i dont think you can even look at what's going on in the top screen because the game is just way too crazy to let u even glimpse at the top screen.
    and the intermission parts are pretty easy too understand with all those over-exaggerated expressions
     
  16. 8BitWalugi

    8BitWalugi Taiyohhhhhh!

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    lol, Yahtzee

    anyway, i, personally, think there should've been a translation for the comics/manga/story/whatever. it would change the game to actually understand whats going on.
     
  17. DarthNemesis

    DarthNemesis GBAtemp Maniac

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    The graphic format isn't too complicated. Standard NSCR+NCGR+NCLR with LZ77 compression.
     
  18. psycoblaster

    psycoblaster Divine

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    just curious, is there a program that can apply the map file to the NCGR?
    because what I've been doing so far was creating an NARC file with the palette/map/graphic so I can apply the map with the graphic on crystaltile..
     
  19. DSMuse

    DSMuse Member

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    My guess would be because most people don't play Ouendan/EBA for the plot.

    To be honest, the dialogue that I picked up wasn't much you couldn't get from the ictures.
    "Make this coffee!"
    "I'm never going to skate!"
    And stuff like that. It's really nothing that stellar. (Then again, my Japanese wasn't good enough to pick up on the long sentences with how fast they went by, so I did miss some stuff.)
     
  20. DarthNemesis

    DarthNemesis GBAtemp Maniac

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    I started one to view the graphics when I was messing around with Summon Night, but chopping a new image into tiles and taking different palettes, rotation, etc. into account is more complicated.

    [​IMG]