Role Playing Game box art then and now. Tell me this hasn't been done on purpose and contrary to public demand. I mean boys across the world were not suddenly born without their balls intact, and worse yet, boys across the world did not wake up one day and decide that they prefer their cartoon heroes to be erotically attractive in a female looks and mannerisms to boot. The art work found within older video games and or upon their boxes was often inspired by legendary artists, or created by artists who were employing their own unique style, which was able to evoke the sort of emotions that matched the tone of the game and it's story, not to mention draw in the attention of children as they walked by store shelves. Art as seemed more common place back in the day, required skill, provoked the imagination, and was often so good that it could convince you to buy a bad game in the worst case scenario. Though for my example, I choose Phantasy Star II as being a prime example of great art work both on the box and in the game, and being art work that also conformed to and magnified the general tone of the game and story. As for the new material... ...assembly line all the way; appealing only to the Pokemon and Animal shaped hat generation, who's video games like their cartoons, are jammed packed with trivial non-sense. Maybe I am wrong though, maybe these homo erotic, bubble gum cartoon characters are but the surface of a much deeper story. Then again I am wondering if I can to be bothered with a story that is coming from the same company that made the conscious decision to go with this box art as one of it's primary selling points. And besides, even if the story isn't half bad, it will still suffer from Castlevania - Portrait of Ruin syndrome in that the art style with stand in stark contrast to the otherwise dark nature of the story line, thus removing you from the story rather than immersing you into it alal Symphony of the Night and Order of Ecclesia.