Homebrew How can HANS lead to piracy?

darklordrs

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It doesn't work.
Assuming it's an issue of sizes, and knowing Cubic Ninja is definitely a smaller game, couldn't you just add a ridiculous amount of bytes to fill gaps in the code so CN COULD run?

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Do you need cubic Ninja for Hans ?
any *hax.
 

Ekaitz

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I think that HANS could do way more than Smea allowed us!

Like everybody else (except people that are reverse engineering it ofc), I don't know how it works.
I don't think that it has a fully kernel access but it may have a deeper access to the system that what usually called userland. (a.k.a what we exploit since Ninjhax 2 on system version higher than 9.2)

HANS seems to basically overpass the homemenu. We can't access it while in HANS and that's really interesting I think...
It may lead to something interesting, maybe we will reach a kind of "ISO loader" similar to USB/SD Loader backup that was available on Wii at the time? The systems don't work the same way but well, I hope that we will find something interesting to fully exploit the 3DS on 9.2>.
(And I really need a way to play PSX games at full speed on my n3DS :P)
 

darklordrs

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HANS seems to basically overpass the homemenu. We can't access it while in HANS and that's really interesting I think...

We can't access the homemenu while almost ANY form of homebrew is being used, lmao. The home menu refuses to load because in a lot of cases if the home menu loaded it'd probably break or kill any running homebrew
 
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darklordrs

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Hans can be like Loadine ?
What I can see out of the future for HANS is either it stays as it is potential-wise or it gets to the point where you can somehow install CIAs through multiple steps, but the latter (probably the path on which using HANS like Loadiine would go) is HORRENDOUSLY unlikely.
 

neobrain

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Just wait, the topic is actually being discussed publicly here, but with a very clever thread title to not get too much attention. I'm not working on that, but so far, several members have agreed that it's theoretically possible and the team that's working on it just need to write the code now. They promised a PoC for the next days, let's see what happens. As far as I know, it could be all a very big troll, but, what can one do.

Mind pointing me towards that thread in a PM?

EDIT: lol it's okay guys, I got it. Thanks!
 
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neobrain

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Well HANS support CodeFS and RomFS replacement right?
So what if I (let's say) put in Cubic Ninja and let it use CodeFS and RomFS from Pokemon X?
Technically this still counts as a mod :D

It wouldn't work:
[email protected]:~/3DS/dumps> ctrtool cubicninja.cci | grep -A 2 "\.code"
Section name: .code
Section offset: 0x00000200
Section size: 0x0013e4cc
[email protected]:~/3DS/dumps> ctrtool pokemony.cci | grep -A 2 "\.code"
Section name: .code
Section offset: 0x00000200
Section size: 0x002b9cc8

--------------------- MERGED ---------------------------

I think that HANS could do way more than Smea allowed us!
HANS already provides most features which are technically possible (maybe minus stuff which simply isn't implemented yet, like handling game updates). In fact, even if whateverhax were to provide kernel access, it's likely that HANS wouldn't even benefit from that, since the stuff kernel access enables you to do requires a different approach to begin with.

Like everybody else (except people that are reverse engineering it ofc), I don't know how it works.
Those are nice preconditions for making guesses about it.

I don't think that it has a fully kernel access but it may have a deeper access to the system that what usually called userland. (a.k.a what we exploit since Ninjhax 2 on system version higher than 9.2)
Whateverhax takes over the home menu and hence has all permissions which the home menu has, and hence so do all applications launched from the homebrew launcher.

Do note that home menu itself runs in userland.
 

Rioluwott

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We shouldn´t say anything lets wait because we don´t want a lot of people excited before the actual release

I know how thanks to some guys :ph34r:
 

neobrain

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We can't access the homemenu while almost ANY form of homebrew is being used, lmao. The home menu refuses to load because in a lot of cases if the home menu loaded it'd probably break or kill any running homebrew

As far as I know, whateverhax will take over the home menu and overwrite it with custom code (namely the one contained inside sd:/boot.3dsx).

Also, note that there is a title installed on all systems labelled as "home menu title", but which actually is a dummy title instead of the actual home menu. Chances are, when you say "[t]he home menu refuses to load", you are actually referring to the dummy title.
 
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darklordrs

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As far as I know, whateverhax will take over the home menu and overwrite it with custom code (namely the one contained inside sd:/boot.3dsx).

Also, note that there is a title installed on all systems labelled as "home menu title", but which actually is a dummy title instead of the actual home menu. Chances are, when you say "[t]he home menu refuses to load", you are actually referring to the dummy title.
Right, thanks.
 

KFC Double Down

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i thought there was a thread about vc injection via hans. so there you go, hans enabled piracy
To my recollection that requires you to already properly own a VC game and is far from foolproof, lots of bugs from games running in the wrong emulator or injections just not taking.
 
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Deleted-236924

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i thought there was a thread about vc injection via hans. so there you go, hans enabled piracy
It didn't really enable anything, considering you could already do the same thing but better, with homebrew emulators.
 

cearp

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sure, i just wanted to say it's possible, even if not perfect
To my recollection that requires you to already properly own a VC game and is far from foolproof, lots of bugs from games running in the wrong emulator or injections just not taking.
that's how hans works, you need an original game to 'edit', so naturally you would need a vc game already, just like you need pokemon to play a pokemon rom hack
 
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