Hogwarts legacy mods

NowisX

Member
Newcomer
Joined
Apr 2, 2024
Messages
11
Trophies
1
Age
36
XP
178
Country
Venezuela
This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock

The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD

The screenshots were taken from a Switch Lite (720p)
 

Attachments

  • 2024092620571400-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092620571400-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    223.1 KB · Views: 13
  • 2024092621215300-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092621215300-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    337.2 KB · Views: 14
  • 2024092620492200-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092620492200-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    250.7 KB · Views: 13
  • 2024092621300900-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092621300900-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    199.7 KB · Views: 18
  • 2024092516293800-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092516293800-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    306 KB · Views: 13
  • 2024092621015700-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    2024092621015700-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
    340.7 KB · Views: 8

afifwstrz

Well-Known Member
Member
Joined
Dec 15, 2022
Messages
171
Trophies
0
XP
813
Country
Indonesia
This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock

The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD

The screenshots were taken from a Switch Lite (720p)
ahh, i just wanted to share the texture mod, but the file is too big 😂
Post automatically merged:

This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock

The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD

The screenshots were taken from a Switch Lite (720p)
Can the NSwitch Lite use the Mariko mod? How about its performance?
 

NowisX

Member
Newcomer
Joined
Apr 2, 2024
Messages
11
Trophies
1
Age
36
XP
178
Country
Venezuela
Can the NSwitch Lite use the Mariko mod? How about its performance?
Yes, the performance is good, as long as you overclock it!The good thing is that they released 4 different versions of the graphics mod and there is one that takes the game to a more or less stable 45fps by changing the Antialiasing from TAA to FXAA and lowering the shadow resolution among other optimizations.
With that mod you can play on the Switch Lite without Overclocking and the game runs at 30Fps without problems.
 

afifwstrz

Well-Known Member
Member
Joined
Dec 15, 2022
Messages
171
Trophies
0
XP
813
Country
Indonesia
Yes, the performance is good, as long as you overclock it!The good thing is that they released 4 different versions of the graphics mod and there is one that takes the game to a more or less stable 45fps by changing the Antialiasing from TAA to FXAA and lowering the shadow resolution among other optimizations.
With that mod you can play on the Switch Lite without Overclocking and the game runs at 30Fps without problems.
Ahh, okeyy. I use Mariko which you think is the highest, tested it on Oled with Max OC. A little Framedrop when opening menu. 24/30FPS. Erista is a bit stable, and 45 FPS is good if you want to save battery 😂 .

IMG_20240927_104537.jpg

Post automatically merged:

Yaa, maybe I will share it here if I have tested it a bit further in this 1.0.4 update, in the last 1.0.3 I experienced texture missing.
Post automatically merged:

2024092701211100-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg


2024092700511700-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092701531400-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092701495100-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
 
Last edited by afifwstrz,

NowisX

Member
Newcomer
Joined
Apr 2, 2024
Messages
11
Trophies
1
Age
36
XP
178
Country
Venezuela
Ahh, okeyy. I use Mariko which you think is the highest, tested it on Oled with Max OC. A little Framedrop when opening menu. 24/30FPS. Erista is a bit stable, and 45 FPS is good if you want to save battery 😂 .

Yaa, maybe I will share it here if I have tested it a bit further in this 1.0.4 update, in the last 1.0.3 I experienced texture missing.
I also use the Mariko version to take advantage of the extra performance.
In my case I use the Homebrew SimpleModManager to be able to switch between mods. When I have the Switch connected to the charger I use the full Graphic Mod, when I don't have it connected I use the 45FPS version because otherwise the battery drains very quickly and the fans sweat trying to cool my little Switch. xD

I've also noticed some bugs with areas where the textures are completely black and well, the water is still as horrible as ever. -_-'
Post automatically merged:

This scene has less lag than before and looks much better!

 
Last edited by NowisX,

afifwstrz

Well-Known Member
Member
Joined
Dec 15, 2022
Messages
171
Trophies
0
XP
813
Country
Indonesia
Hey ECLIPSE these versions of the graphics mod turned out great. Especially the 45fps one that optimizes the game's performance even without overclocking. Thanks for that!
after I tested it for a while, Mariko is indeed good, CPU: 1785 GPU: 927: MEM: 1600. there are some kind of light/shadow glitches. it seems like it needs to be raised again. for settings like this I recommend using Erista, this is also good.
Post automatically merged:

This is if anyone wants to try it.
EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!
 
Last edited by afifwstrz,

bebotrip

New Member
Newbie
Joined
Sep 28, 2024
Messages
4
Trophies
0
Age
37
XP
20
Country
Spain
Hi everyone, I've copied the files into the atmosphere/content folder but the graphic mods aren't loading. I've tried both low 45 and extreme, but neither works. I'm on OS 17 with game version 1.0.4. Is any specific step required to load mods?
 

afifwstrz

Well-Known Member
Member
Joined
Dec 15, 2022
Messages
171
Trophies
0
XP
813
Country
Indonesia
Hi everyone, I've copied the files into the atmosphere/content folder but the graphic mods aren't loading. I've tried both low 45 and extreme, but neither works. I'm on OS 17 with game version 1.0.4. Is any specific step required to load mods?
Crash or stuck?
Have you downloaded the main mod?
Is your switch overclocked?
 
Last edited by afifwstrz,

bebotrip

New Member
Newbie
Joined
Sep 28, 2024
Messages
4
Trophies
0
Age
37
XP
20
Country
Spain
The game workd but like no mods. No Crash. Whats the main mod? I downloaded all on the gofile link on the last post.
 

afifwstrz

Well-Known Member
Member
Joined
Dec 15, 2022
Messages
171
Trophies
0
XP
813
Country
Indonesia
Yes, I downloaded and placed them in the atmosphere/content folder.
is it not working? try checking the file location, it should work, because I have tested all of them. Atmosphere/contents/0100F7E00C70E000/romfs/Phoenix/Content/Paks
2024092919270400-DB1426D1DFD034027CECDE9C2DD914B8.jpg

2024092919271600-DB1426D1DFD034027CECDE9C2DD914B8.jpg

* 0100F7E00C70E000 make sure this TID is the same as your game TID .
* There are 37 files in the Paks folder.
* Mod, Main Textures + extreme/medium/low (Depends on your choice) .
 

bebotrip

New Member
Newbie
Joined
Sep 28, 2024
Messages
4
Trophies
0
Age
37
XP
20
Country
Spain
I encountered some missing parts when copying to the SD card. Thank you for the screenshot, it's working flawlessly now. Thank you so much for your help. The improvement is amazing, looks really well!
 

Nana123

New Member
Newbie
Joined
May 21, 2022
Messages
3
Trophies
0
Age
25
Location
Semarang
XP
245
Country
Indonesia
 

Attachments

  • Screenshot_20241004_093155_com.brave.browser.jpg
    Screenshot_20241004_093155_com.brave.browser.jpg
    346.3 KB · Views: 11

ecl0674

Well-Known Member
Member
Joined
Feb 7, 2019
Messages
178
Trophies
0
XP
2,473
Country
Russia
hello sir, do you still have the graphic mod file for Darksiders 3 and disney epic mickey?, i have tried to download your mod on 4pda but most of the link of the mod are dead.. sorry for my bad english
None of the links, on any mod, are dead.
Create an account.
 
  • Like
Reactions: Nana123

MaiconAnouk69

New Member
Newbie
Joined
Jan 25, 2024
Messages
3
Trophies
0
Age
31
XP
27
Country
Brazil
não está funcionando? tente verificar o local do arquivo, deve funcionar, porque eu testei todos eles. Atmosphere/contents/0100F7E00C70E000/romfs/Phoenix/Content/Paks
View attachment 461563
View attachment 461564
* 0100F7E00C70E000 certifique-se de que este TID é o mesmo que o TID do seu jogo.
* Há 37 arquivos na pasta Paks.
* Mod, Texturas principais + extremo/médio/baixo (Depende da sua escolha).
Boa tarde, primeiramente muito obrigado pelos mods. Eu só tenho uma dúvida, faço tudo o passo a passo mas o mod Extremo fica com uma qualidade muito abaixo do mod
Médio.
Resumindo o Medio fica mais bonito que o extremo, mas eu queria mesmo é jogar no Extremo !
.Estou na versão 1.4 tem algo mais que posso fazer
?
No meu swicth Oled não fica tao bonito quanto nos prints que vcs postam
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I love @Psionic Roshambo