I know this has probably been beaten to death, but: what was he thinking ? Clearly, 3DS is noway near PS3 - no programmable shaders, no cheap antialiasing, far lower resolution, fillrate, triangles, everything. And knowing Nintendo's approach to the hardware, they will never ever put some monster overpowered CPU in their console (unlike Sony did with PSP and PS3). Therefore, why such comment ? Was he referring to the perceived texture quality ? And what are "high level models" (is he referring to Solid Snake ?) Are these screenshots comparable with PS3 ?