Homebrew Help with SNEmulDS

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VoltManEXE

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I have an Action Replay DSi, and I am trying to run SNEmulDS. The emulator loads, but it doesnt detect any roms at all.
The roms are located in the SNES folder of the ROOT of the memory card. The emulator itself and the config file are both also located at the root.
I don't understand why it won't run the games
wacko.gif

I downloaded the pre-patched R4DS / M3 Simply version of SNEmulDS here, as I have read that the DLDI patches for the R4 and M3 simply work for the ARDSi.
Soo... what should I do? I haven't found any emulator that works for me yet...
 

Crass

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VoltManEXE said:
I downloaded the pre-patched R4DS / M3 Simply version of SNEmulDS here, as I have read that the DLDI patches for the R4 and M3 simply work for the ARDSi.

That doesnt make any sense. I am going to go out on a limb and say you probably need use the Datel Games N Music DLDI file to patch the homebrew to work on your ARDSi.
The R4 and M3 DLDI is for thoes cards onl.
 

VoltManEXE

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Well, I don't know very much about DLDI's (or how to patch them for that matter) plus the SNEmulDS website didn't provide any download links for the emulator patched with the Games n' Music DLDI.
And, there are no DL links to download un-patched versions. (The links on the blog on the HP are broken)
I am trying this with v5, and without a clean version, I can't patch it myself.

EDIT: Ok, so I patched it with dlditool, but it had the exact same driver. So even though it said R4 and M3 Simply, it was really Datel Games n' Music
So, now. what should I do?
 

VoltManEXE

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its already pointing to the SNES folder, here, this is exactly what it says:
Code:
# SNEmul configuration file
# Please read README before

ROMPath = /SNES

[Global]
# Those settings are default and overriden by games' settings

# BG3Squish : Squish the layer 3 
# 0 -> normal
# 1 -> squish (reduce 16 pixels)
# 2 -> squish more (reduce 32 pixels)
BG3Squish = 0

# YScroll : Vertical Scroll (pixels) of layer 1 and 2 
# 16 -> normal
# 32 -> bottom
# 0 -> top
YScroll = 16

# Sound emulation
# 0 -> off (and use SPC700 skipper)
# 1 -> on
Sound = 1

# GFX Engine
# 0 -> Line by line engine
# 1 -> Old tile engine
GFXEngine = 0

# BGLayer 
# Five digits number: s4321
# "1 2 3 4 s"ÂÂmean "BG1 BG2 BG3 BG4 sprite" respectively
# For each digit :
# 1 = enable, 0 = disable 

BGLayers = 10111

# BG Priorities selection
# 0 -> automatic
# 1 -> 1, 2, 0, 3
# 2 -> 3, 3, 2, 3
# 3 -> 3, 3, 3, 3
# 4 -> 2, 2, 2, 2 
# 5 -> 1, 1, 1, 1 
# 6 -> 0, 0, 0, 0
# 7 -> 2, 3, 0, 1
# 8 -> 2, 0, 3, 1
# 9 -> 2, 1, 0, 3 
# 10 -> manual (see below)
BGPriorities = 0

# BG Manual Prioritites
# abcd : priority for BG1 BG2 BG3 BG4
# 0 - 3 : the higher the value is, the lower the priority is
# if BG1 and BG2 have the same priority value, BG1 is in front of BG2
BGManualPriority = 1123

# Sprite Priorities
# abcd : priority for the 4 SNES priorities
# 0 - 3 : the higher the value is, the lower the priority is
# The most used values are 1123 or 1223
BGManualPriority = 1123

# BG3 Tile priority line detection
# if set to one, the emulator detects whether the current line has
# more low or high priority tiles, and change the priority of the 
# layer for this line (this only work for BG3 currently)
# This doesn't work for 16 pixels tiles and 64x64 layers
BG3TilePriority = 0

# Double a layer to emulate priority per tile for this layer
# When set to 0 or 1, one of the layer is doubled to the DS's fourth layer
# The high priority tiles are put on the main layer, the low priority tile
# on the back layer. Each layer is not entirely filled. The empty areas are
# filled with the tile BlankTilenumber (see below)
# This doesn't work for 16 pixels tiles and 64x64 layers 
TilePriorityBG = -1

# Number of a blank tile which will be used to fill the empty areas of the
# doubled layer
# 0 is a good value for most games, but some games may need another value, and
# this value may need to change for different parts of the game
# 666 seems ok for Secret Of Mana
BlankTileNumber = 0

# Transparency effects 
# 0 -> Disabled
# 1 -> Enabled
Transparency = 1

# HDMA
# 1 -> enable
# 0 -> disable
HDMA = 1

# Wait for V blank
Vblank = 0

# Speed hacks
# 0 -> No speed hacks
# 1 -> Cycles (reduce the number of cycles par scanline)
# 2 -> Interrupt (Detects interrupt wait loops and skip them)
# 3 -> Cycles + Interrupt
# 4 -> SuperDat (UNINPLEMENTED YET)
SpeedHacks = 0


# Fast DMA: Faster implementation of DMA, but maybe buggy
# 0 -> Regular DMA
# 1 -> Faster DMA 
FastDMA = 1

# Sound Port Synchronization hacks
# APU and CPU use 4 ports for exchanging data. Sometimes, games get
# desinchronzied because CPU write too fast or too slow. 
#
# abcdefgh where a,b,c,d,e,f,g,h is 0(off) or 1(on)
#
# abcd control the optional temporizing time before writing to a APU
# port. Of course this slowdown the game emulation.
#
# efgh control a little emulation hack that prevent the main CPU from writing 
# to an APU port until the previous data has been read by the sound CPU
#
# a/e : APU Port 0, b/f : APU Port 1 ... 
#
# Chrono Trigger is better with b=1
# Square games like SOM and FF6(FF3) soundÂÂmuch better with g=1 and h=1
# Enix games like Illusion of gaia and Terranigma sound better with e=f=g=h=1 

SoundPortSync = 00000000


# GAMES list:

# WARNING: AS of 0.5 alpha, crc is computed on first 1Mb for large ROMS(>3Mb)

# When loading a game, SNEmul will search in configuration in order : 
# - Title of the game
# - CRC
# - Filename
# - Alternat. CRC #2
# - Alternat. TitleÂÂ#2
# - Alternat. CRC #3
# - Alternat. Title #3
# - Alternat. CRC #4
# - Alternat. Title #4
# - Alternat. CRC #5
# - Alternat. Title #5
# So you can associate up to 11 ROM dumps to the same entry 

[TITLE_OF_GAME_OR_FILENAME]
crc = 1020304
crc2 = deadbeef
crc3 = abbababa
crc4 = abcdef01
crc5 = 12345678
title2 = My Name Here (J)
title3 = My Name Here (US)
title4 = My Game
title5 = Hello World

[Secret of MANA]
SoundPortSync = 00000011
TilePriorityBG = 1
BG3TilePriority = 0
BlankTileNumber = 666
SpritePriority = 1223

[FINAL FANTASY 3]
SoundPortSync = 00000011
#TilePriorityBG = 1

[SUPER CASTLEVANIA 4]
SpeedHacks = 2
BG3TilePriority = 1

[VAMPIRES KISS]
SpeedHacks = 1

[DONKEY KONG COUNTRY]
BGPriorities = 3
SpeedHacks = 0
Transparency = 0
Vblank = 1

[CHRONO TRIGGER]
SpeedHacks = 0
SoundPortSync = 01000000

[SUPER MARIOWORLD]
SpeedHacks = 1
#BGPriorities = 1
# Mario is transparent in level selection 
Transparency = 0
BG3Squish = 1
YScroll = 24 # semi-bottom
Vblank = 1

[SUPER MARIO ALL_STARS]
YScroll = 24

[SUPER BOMBERMAN]
# Need interrupt to start ...
SpeedHacks = 2

[STREETFIGHTER2]
crc = A45CADD6
SpeedHacks = 1
BG3TilePriority = 1

[POPULOUS II]
MouseXAddr = 7A
MouseYAddr = 7C
MouseMode = 2

[MARIOPAINT]
MouseXAddr = 4DC
MouseYAddr = 4DE
MouseMode = 1

[Lemmings 2,The Tribes]
MouseXAddr = C34
MouseYAddr = C35
MouseMode = 1
MouseXOffset = -8
MouseYOffset = -8

[CIVILIZATION]
MouseXAddr = 9D
MouseYAddr = 9F
MouseMode = 1

[Eye of the Beholder]
MouseXAddr = 87
MouseYAddr = 88
MouseMode = 1

[TERRANIGMA P]
TilePriorityBG = -1
BG3TilePriority = 0
BlankTileNumber = 0

[Street Fighter2 Turbo]
TilePriorityBG = -1
BlankTileNumber = 0
BG3TilePriority = 1

[Ogre Battle USA]
BG3Squish = 0
YScroll = 16
Sound = 1
GFXEngine = 0
HDMA = 1
BGLayers = 10111
BGPriorities = 0
Vblank = 0
SpeedHacks = 0

[Street Fighter 2]
TilePriorityBG = -1
BG3TilePriority = 1
BlankTileNumber = 0
As you can see, it says "ROMPath = /SNES"
Are my games maybe named incorrectly? Like, should there be no spaces?
they all end in the .smc file format.
 

VoltManEXE

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Yes, and it just stays at the "Attempting to load with the Chism loader"
screen for like forever...

EDIT: maybe I need to try an unpatched version. but I cant seem to find one, all the links on SNEmul's page are broken.

EDIT: Nevermind... I re-patched it and now it works fine. Some games don't run though (like Kirby's DL3... T~T)
and for some reason Mario all stars doesn't let me control the menu... o well, it still runs!
laugh.gif
 

DanTheManMS

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Just so you know for the future, DLDI patching can easily be overwritten. It really doesn't matter if the file was pre-patched for a certain card or not (and in fact I was always confused why people offered pre-patched versions when it would benefit the user so much more to learn how to patch on their own).

And yes, any game that uses a special coprocessor chip will definitely not run on SNEmulDS. This includes Kirby's Dream Land 3, Kirby Super Star, Super Mario RPG, Star Fox, and Yoshi's Island just to name a few popular games with coprocessor chips. Compatibility with other games may vary, as SNES emulation on the DS never really hit a very high level of compatibility. I'd point you to the PocketHeaven Wiki compatibility list (which has tips for specific games) but PH is still down so I can't. The GBATemp Wiki also has a compatibility list if you want to give that a shot.
 

Tarran

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Has anyone managed to get this work? I've tried SNemulDS and SNES.DS to no avail and I've tried having the roms on the card in the ARDSi and in the DS itself in a SNES folder but nothing works
 

Irock23

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I have downloaded and redownload, patched and repatchd and I can't get SNEmulDS to work on the ARDSi, I used the GnM DLDI patch and it doesn't work, i have tried 2 different versions of snemul and they still don't work, well by work I mean recognize the roms, they load but don't recognize any roms in the folder, config points to /SNES and that is where my roms are but they do not show up..........
 

Moonkeeper

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Irock23 said:
I have downloaded and redownload, patched and repatchd and I can't get SNEmulDS to work on the ARDSi, I used the GnM DLDI patch and it doesn't work, i have tried 2 different versions of snemul and they still don't work, well by work I mean recognize the roms, they load but don't recognize any roms in the folder, config points to /SNES and that is where my roms are but they do not show up..........

I just had this same issue in a different thread. Are the roms zipped? Thats what I was doing wrong.
 

Irock23

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Moonkeeper said:
Irock23 said:
I have downloaded and redownload, patched and repatchd and I can't get SNEmulDS to work on the ARDSi, I used the GnM DLDI patch and it doesn't work, i have tried 2 different versions of snemul and they still don't work, well by work I mean recognize the roms, they load but don't recognize any roms in the folder, config points to /SNES and that is where my roms are but they do not show up..........

I just had this same issue in a different thread. Are the roms zipped? Thats what I was doing wrong.

No, they are all unzipped, they all have the extension .sfc, should it be something else? I think there was another one I saw once but idk....
 

jimmyemunoz

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Best directions on the net!!

Download SNEmulDSv05b.zip or try the latest alpha SNEmulDS06-WIP2.zip
Extract the contents of either file to your computer (you do this because the file is compressed---download 7zip for free if you dont have a paid program
copy SNEmulDS.nds to the apps folder of your card FOR most people this is moonshell/extlink (put it in there)
Copy the file snemul.cfg to the root of your card (that means the first screen when you open your micro sd card on your computer!)
Create a folder called SNES in the root of your micro SD card and put your 'roms' aka games in there. They can be named anything you want but must end with a .smc
Run SNEmulDS from the moonshell2/extlink folder. That means open moonshell2 and then open extlink and then just select the file SNEmulDS.nds and you will see all the roms you put in your SNES folder

Congratulations your playing super nintendo games on your nintendo DS whatever!
 
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