Help with Loadiine GX2 on 5.0.0

Discussion in 'Wii U - Hacking & Backup Loaders' started by dbkdbk2, Apr 25, 2016.

  1. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    Hi,

    So I'm having trouble with Loadiine GX2 on 5.0.0. I've looked around for the past couple of hours, but haven't found any solutions.

    I've gotten Loadiine GX2 to launch. But the games just seem to freeze. I have tried Bayonetta and when that didn't work, I tried EDGE. Every time I try to launch a game, I just get a black screen.

    Here is what I've been doing: going to wiiubru.com, this opens up HBL. Through HBL I open up Loadiine GX2. I see the game icons now, and tap these. Instead of the game opening up, I get a black screen.

    Am I missing anything?
     
  2. uribemaster

    uribemaster GBAtemp Fan

    Member
    306
    83
    Feb 9, 2010
    United States
    How are your game folders set up?
     
  3. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    SD:/wiiu/games/Bayonetta [TITLEID]/

    Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
     
    Last edited by dbkdbk2, Apr 25, 2016
  4. uribemaster

    uribemaster GBAtemp Fan

    Member
    306
    83
    Feb 9, 2010
    United States
    Does each game have a code and content folder?
     
  5. NWPlayer123

    NWPlayer123 GBAtemp Addict

    Member
    2,632
    6,233
    Feb 17, 2012
    United States
    The Everfree Forest
    TitleID should be the 6 digit identifier, Bayonetta 1 is AAFE01 (A is used for Wii U, AF, in E(nglish)/USA, from publisher 01 (Nintendo))
    And correct, the HBL is already inside Mii Maker, that's what the Wii U logo wait part is for, it's switching from browser to Mii Maker to use SD access
    inside Bayonetta [AAFE01] should be /code, /content, /meta, no vol needed
     
  6. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    You don't need to manually select any thing since hbl/loadiine already run from miimaker (to prove this jus press home in hbl - you'll be loaded into miimaker).
    Best game to test if this works at all - trying WWHD - i find it some sort of standard game for test. Just be sure that logging is disabled, that game does not like it.
    From the other hand you can try to see what logs tell you for the current game.
    And also you should definitely try version that came before my changes.
     
  7. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    Haha, I couldn't remember what the TITLE ID was for sure, so I just typed "TITLEID". But yeah, I had AAFE01 down. I've got the three folders in there too.


    Thanks, I'll try this soon.
     
  8. vgplayer54

    vgplayer54 GBAtemp Regular

    Member
    212
    12
    Feb 4, 2010
    Canada
    Wait what??? We can use Loadiine on 5.5.0 now? When did we get a kernel exploit? I can't seem to find a tutorial of how to set this up
     
  9. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    Please read the thread properly.
     
  10. vgplayer54

    vgplayer54 GBAtemp Regular

    Member
    212
    12
    Feb 4, 2010
    Canada
    Done. My bad. Wish I could delete posts.
     
  11. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    While I'm waiting for WWHD, I tried out Shovel Knight as well. Same thing, black screeen. I tried formatting my SD card again at 64kb. Same issue with black screen...

    Just to reiterate, I am on 5.0.0 U, all I have done is added the files to my SD card and launched HBL through wiiubru.com. I'm assuming that the exploit runs on its own through launching HBL (so that I manually don't need to do anything).
     
  12. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    Try looking into logs. And make sure you load USA dumps.

    — Posts automatically merged - Please don't double post! —

    And which version of loadiine are you using?
     
  13. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    I've tried both the latest (unstable) release and v0.2 released on March 3rd 2016.

    Umm, sorry, what do I set my Log Server IP address to?
     
  14. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
  15. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
  16. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    hmmm... [0] LogString =>("OSDynLoad_Acquire: sndcore2 result: -1") in both logs. Have you tried the one before the latest nightly?
     
  17. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
    99% certain I'm loading the March 3rd release right now. I'll just copy the folder on to my SD card again to be sure.
     
  18. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    Build log with the latest nightly of loadiine and rc of hbl.
     
  19. dbkdbk2
    OP

    dbkdbk2 Member

    Newcomer
    26
    2
    Apr 24, 2016
    United States
  20. andriy921

    andriy921 GBAtemp Regular

    Member
    267
    97
    Dec 1, 2015
    So do this one additional test:
    Open exploit in browser. After executing exploit you'll see transitional screen. White screen with blue "wii u" in the right bottom. It should play some music. Does that music ever change/stop?
     
    NexoCube likes this.