I have wondered if there is a way to rip the sky textures from NSMB2. If yes, where are they located in the RomFS (appearantly, they are not connected to/located in the model files)?
And I have another question: What does the file "dv_noise.bctex" located in the folder "romfs/Model/Distant_View" (the filename "dv_noise.bctex" does mean that it is connected to the background models/ Backgrounds and it is a texture file. If you view it in a texture Viewer, you can see that it is a noisy texture, as implied by the filename) do? Is it connected to the sky textures?
And I have another question: What does the file "dv_noise.bctex" located in the folder "romfs/Model/Distant_View" (the filename "dv_noise.bctex" does mean that it is connected to the background models/ Backgrounds and it is a texture file. If you view it in a texture Viewer, you can see that it is a noisy texture, as implied by the filename) do? Is it connected to the sky textures?