1. Pandaxclone2

    OP Pandaxclone2 Pokemon Sprite Artist Hobbyist
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    I am currently trying to run Lunar Rescue properly (with sound samples) through MAME retroarch cores on O3DS XL. I am able to run the game correctly in the 2000 core, but I cannot for the life of me seem to be able to get sound samples working on that core. 2003 and 2003 Plus throw up errors on samples being missing, indicating to me that they do indeed ask for sound samples; however, I run into a new problem when trying to run through these cores. Namely that the game loads up... and then doesn't accept any input whatsoever.

    Moreover, the debug log that runs on the bottom screen seems to just loop infinitely, or never come to a satisfactory exit, with no way to exit out save for the home menu. I have also tried using different rom sets, but to no avail. No matter what, the game just refuses to run on 2003/2003 Plus. Is this an inherent compatibility issue with these cores, or is there a fix for it? If it's the former, is there a way to run sound samples through the 2000 core?
     
  2. Lion_252

    Lion_252 Newbie
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    Hi,
    Here is the configuration I used to successfully run Lunar Rescue :
    1. Retroarch 1.8.5 on New 2DS.
    2. Lunar Rescue ROMs from my Taito Legends 2 for Windows.
    The ROMs are in my arcade directory:

    arcade/Taito/ROMS_2/lrescue.zip
    arcade/Taito/ROMS_2/samples/lrescue.zip

    The sample files has:
    Code:
    Archive:  lrescue.zip
      Length      Date    Time    Name
    ---------  ---------- -----   ----
         3913  2006-02-10 05:12   3.wav
          820  2006-02-10 05:12   6.wav
         2848  2006-02-10 05:12   4.wav
          862  2006-02-10 05:12   7.wav
         3307  2006-02-10 05:12   1.wav
         7797  2006-02-10 05:12   2.wav
        39210  2006-02-10 05:12   8.wav
    ---------                     -------
        58757                     7 files
    
    I hope this helps.
    Regards,
    Lionel
     
    Last edited by Lion_252, Apr 22, 2020
  3. Pandaxclone2

    OP Pandaxclone2 Pokemon Sprite Artist Hobbyist
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    Unfortunately, I am unsure if it will work with O3DS. Also, which MAME core are you using?
     
  4. Lion_252

    Lion_252 Newbie
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    Core: Arcade (MAME 2000)
    Lionel
     
  5. Pandaxclone2

    OP Pandaxclone2 Pokemon Sprite Artist Hobbyist
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    This does not appear to have fixed the sound sample issue.

    EDIT: Ah, I see where the fault lies now; the latest stable build I was using was not actually the latest stable. Thanks, Retroarch 3DS Nightly thread.

    EDIT 2: And that still seems to have done nothing again. e.e
     
    Last edited by Pandaxclone2, Apr 22, 2020
  6. Lion_252

    Lion_252 Newbie
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    1. Did you create the sample directory? I had to create it.
    2. Could you please check the content of the lrescue.zip sample file?

    Regards,
    Lionel
     
    Last edited by Lion_252, Apr 22, 2020
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