[Help] Ripping M & L: Dream Team Soundtrack

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Gaming796, Dec 24, 2016.

  1. Gaming796
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    Gaming796 Nintendo Switch™ ©Nintendo 2017

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    New Donk City, Super Mario Odyssey
    I was curious about this:
    To start off, I wanted to rip the audio directly from the Game's RomFS using Braindump and ctrtool. Upon extraction, I was left with a bunch of folders. Inside the Sound folder, I've managed to find 1 file, namely: SoundData.arc I'm absolutely confused on how to extract the audio from this file. I was hoping for BCSTMs but that didn't turn out to be true; just an .arc file is all I'm left with.

    Any possible methods of extraction available yet? Please respond in the comments. Thanks in advance for any help or suggestions.
     
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  2. Thelostrune

    Thelostrune GBAtemp Advanced Fan

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    Search the rest of the romfs first. If not, I might look at that sarc.
     
  3. Gaming796
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    Gaming796 Nintendo Switch™ ©Nintendo 2017

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    New Donk City, Super Mario Odyssey
    I didn't find any BCSTMs. You might wanna have a look at that file.
     
  4. SirHaxALot

    SirHaxALot Yum Cookies! :3

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    I've not much experience with this, but you might try the „3DS Audio Ripper“ on that .arc file, at least i was able to extract the cries from Pokémon SuMo with it. SuMo however used GARC files to store them
     
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  5. Gaming796
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    Gaming796 Nintendo Switch™ ©Nintendo 2017

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    New Donk City, Super Mario Odyssey
    Ummm... For some reason, some programs on my PC crash when I try to get the open / save as dialog box. 3DS Audio Ripper is one of them. So till I fix that problem, I can't test that method. But thanks for the suggestion anyway!
     
  6. SirHaxALot

    SirHaxALot Yum Cookies! :3

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    I assume you are using windows, so try this method to fix possible problems with systems files: https://support.microsoft.com/en-us/kb/929833
     
  7. Gaming796
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    Gaming796 Nintendo Switch™ ©Nintendo 2017

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    Aug 24, 2016
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    New Donk City, Super Mario Odyssey
    SFC was broken. Turns out I screwed up something that I undid by doing a System Restore. Now the PC's back to normal. However, there were no audio files in the ARC File which 3DS Audio Ripper could dump. I tried EFE but still no use. Now I'm gonna use HxD to closely study the File Structure of the Archive. Maybe that could reveal something?

    — Posts automatically merged - Please don't double post! —

    Upon studying the Archive file structure, I see lot of "WAVE" text-strings, but still no "CSTM" File Headers. Which possibly means Dream Team uses different logic to encode its soundtrack. I dunno what the heck I can do now.