Do you have the source code to even start something like this? Do you have coding experience? 3ds coding experience? porting experience?im attempting to port deltarune chapter 1 and 2 to cia/2ds but i dont know where to start pls help cwdjiwfjievji
uh. no im just boredDo you have the source code to even start something like this? Do you have coding experience? 3ds coding experience? porting experience?
though i still want to try'Do you have the source code to even start something like this? Do you have coding experience? 3ds coding experience? porting experience?
It won't be easy! If you want it done, you're going to have to put in weeks of just learning basic programming.
So question: do you want to build the game from scratch in its image? or do you want to attempt to port it?
If you want to build it from scratch, @XavyrrVaati has the start of the start started for you with AFAIK, that is basically a room walking simulator so far, so you'll have to code interactions with objects, text boxes, and the battle system. For this you need to pick up the Lua programming language, and the LovePotion API. 3ds specific info at
Although if you're doing this route, just make your own game
If you want to port it 1:1 onto the 3ds, know that Toby Fox's games are made with GameMaker: Studio. Do research on this.
thxis an open source project written in Rust that aims to "emulate" GameMaker games. Port the runner to the 3ds and you may have something real good. Rust programs can be compiled for the 3ds with
Good luck with that rabbit hole
Ports normally require source code. People have been able to port Game Maker games to different platforms, thanks to the fact the data files are platform agnostic, so you just need to obtain a runner (of the right version) and it should be able to load the data files, but there is a caveat. Game Maker Studio only supports certain platforms and I don't think the 3DS is one of them, so there is little chance of being able to port any GM:S game to the 3DS. Other platforms are possible assuming you can obtain a runner recent enough (as Deltarune uses a more recent version of GM:S)im attempting to port deltarune chapter 1 and 2 to cia/2ds but i dont know where to start pls help cwdjiwfjievji
But how well does it work and what's the latest version of GM:S supported? People haven't figured out the data file structure of more recent versions fully and Deltarune chapter 2 uses a recent version.It won't be easy! If you want it done, you're going to have to put in weeks of just learning basic programming.
So question: do you want to build the game from scratch in its image? or do you want to attempt to port it?
If you want to build it from scratch, @XavyrrVaati has the start of the start started for you with LOVE. AFAIK, that is basically a room walking simulator so far, so you'll have to code interactions with objects, text boxes, and the battle system. For this you need to pick up the Lua programming language, and the LovePotion API. 3ds specific info at https://lovebrew.org/
Although if you're doing this route, just make your own game
If you want to port it 1:1 onto the 3ds, know that Toby Fox's games are made with GameMaker: Studio. Do research on this. OpenGMK is an open source project written in Rust that aims to "emulate" GameMaker games. Port the runner to the 3ds and you may have something real good. Rust programs can be compiled for the 3ds with ctru-st.
Good luck with that rabbit hole
i have no idea about this but when your done can you tell me so i can download it?im attempting to port deltarune chapter 1 and 2 to cia/2ds but i dont know where to start pls help cwdjiwfjievji
seeing as they had no idea where to even start. id say your going to be waiting a long time on nothing.i have no idea about this but when your done can you tell me so i can download it?
Ports normally require source code. People have been able to port Game Maker games to different platforms, thanks to the fact the data files are platform agnostic, so you just need to obtain a runner (of the right version) and it should be able to load the data files, but there is a caveat. Game Maker Studio only supports certain platforms and I don't think the 3DS is one of them, so there is little chance of being able to port any GM:S game to the 3DS. Other platforms are possible assuming you can obtain a runner recent enough (as Deltarune uses a more recent version of GM:S)
But how well does it work and what's the latest version of GM:S supported? People haven't figured out the data file structure of more recent versions fully and Deltarune chapter 2 uses a recent version.
Edit: Ahh, GM8. That's nice, but completely useless for this. GM:S compiles projects into bytecode, which is totally different from GM8 which just includes an encrypted project file in the .exe (which can be easily decompiled back into a fully functional project file), due to that a GM8 runner is completely useless for GM:S games, as it's a totally different runner, it was rewritten from scratch.
The bytecode isn't fully understood, especially in more recent versions, so creating a runner for it would not be an easy task.
Game Maker decomps just decompile to like, a GMS project file don't they? That wouldn't be enough to port to 3DS.Plus I saw an online decomp tool on reddit some time ago so yea, mostly solved that problem
Plus I saw an online decomp tool on reddit some time ago so yea, mostly solved that problem
You don't even get a project file. Just loose assets and scripts in bytecode format. You can modify the scripts and replace assets, but it's nowhere near as good as having the original project file.Ah yes, the bi-monthly "script kiddie wants to port trendy game to the only device they own" thread.
Porting a game isn't a simple process or something you can just "do" like that, especially without source code available. For something like Deltarune, you'd basically have to rebuild the game from scratch considering the 3DS doesn't support Game Maker.
that's a shitpost
Game Maker decomps just decompile to like, a GMS project file don't they? That wouldn't be enough to port to 3DS.