@elhobbs First of all, I wish you a happy new year, and thank you for all the fps ports you've created for DS/DSi, or collaborated on over the years; they are a continual source of wonder and fun.
arcane dimension requires an enhanced engine and will not work.
Obviously I was joking here, I am well aware that it requires Darkplaces engine to run, as do other newer Quake mods.
Ladies and gentlemen, for the joy of all, I have taken on the burden of testing various addons, sacrificing precious time to devote to my son: all this out of love and gratitude towards this community: take this into account ...
I have used only entire episodes, and not SP maps (whose number is endless) taken over the years from Moddb(dot)com, Archive(dot)org and Quaddicted(dot)com.
Generally speaking the expansion packs dating back to the 90's work almost all (except Malice) while the more recent ones, as expected, do not all work.
For some games I have not put the official name, because I do not remember it, but the name of the folder that contains it.
Since this is just a quick test, a general look, I played only the starting map and the first level; I leave to others a more in-depth examination. I used TwilightMenu++ in the SD(camera)slot of a DSi XL.
These work flawlessly:
Soul of Evil
Shrak
Terra
Rogue (Dissolution of Eternity)
QZone
Q2
Abyss of Pandemonium
Insomnia
Eternal Darkness
Dimension of Past
Scourge of Armagon
Coagula 2 (contest)
100brush 1/2 (contest)
Omen
These don't work and crash:
Rubicon2
Malice
Arcane Dimensions
Transfusion (BloodTC)
Hipnotic
Haunting
Dominion
Maybe these work (need to be re-examined):
Beyond Belief
Coagula 1
Maelstrom
Bario
Coe
These should work since the data are loaded at the beginning without problems, but to play it you should type the name of the starting map in the console (which I don't know and should be searched in the map folder).
Strangely enough the starting map of Coagula 1 is called "start" but it is not launched automatically at the beginning, and even typing "map start" in the console it always returns to the Quake default starting map. Who knows why...
Note: Strangely, in this port if you increase the brightness in the options, the textures lighten and become too white. If you leave the textures in the right color, the screen is much too dark. How come? Is it a matter of contrast? How can I get around this problem?
