All rightie, long story short, one of the areas that's assessed in my physics investigation is "personal engagement" or in other words "how interested is the student in this topic"
so I figured I'll make the topic something I AM interested in, thus, video games/electronics
I have some outlines for ideas, but I need help converting them into a proper experiment, i.e. something measurable, containing numbers that I would ideally be able to draw into a line graph (for example, if I said "coffee filters", an appropriate investigation would be "how does the temperature of the liquid flowing through a coffee filter affects its rate of flow?" This is good as I can conduct the experiment and gather results)
Any ideas? Cheers
so I figured I'll make the topic something I AM interested in, thus, video games/electronics
I have some outlines for ideas, but I need help converting them into a proper experiment, i.e. something measurable, containing numbers that I would ideally be able to draw into a line graph (for example, if I said "coffee filters", an appropriate investigation would be "how does the temperature of the liquid flowing through a coffee filter affects its rate of flow?" This is good as I can conduct the experiment and gather results)
- The first one I thought of is something to do with the circuitry behind an LCD screen. is there anything I could do with that? Something along the lines of "how does the current supplied to an LCD pixel affect the wavelength of the colour it emits?" (this is just an example, I actually have no idea if current has anything to do with colour, also there's no ****ing way I can test that)
- The second one I thought of is the 3DS's 3D screen. The parallax barrier redirects a different image to each eye, providing a sense of depth or protrusion as far as I understand. I know this links quite well to light waves as a physics topic, hence why I thought of it. Is there any idea or experiment I could work with based on this?
Any ideas? Cheers