Sector 0 is the MBR, starting at "0x01be" it can contains 4 primary partition definitions (16 bytes each), followed by the Magic word (0x55 0xAA) (or AA55 as it's in fact in little endian).
Partition table : Active flag (0x80=Active) first usable CHS (cylinder/Head/Sector) Partition type 0x0c = FAT32, 0x07=NTFS End sector (of the drive? or it's screwed up in my mbr, they both share the same one) Partition's first sector in LBA Partition length in number of sectors
My WBFS partition is marked as "NTFS" (0x07), because the tool I used to partition to WBFS didn't set 0xBF in the MBR. USBloaders are checking partition headers instead of relying on the MBR's Partition_type.
The second partition is starting at LBA : "3f 00 00 00" (64) + "6d 78 d7 03" (64452717) = "ac 78 d7 03" (64452780)
WBFS Table
Magic (always "WBFS")
Number of HDD Sectors in the partition
HDD Sector size (2^x)
wbfs sector size (2^x)
2 padding bytes
Game table [1 byte each up to the end of the sector]
First 4 bytes = WBFS (magic word), it's this magic word that USBLoaders are using to check if WBFS is present.
partition size : 19 44 cc d5 (big endian), 217056913920bytes (200GB)
HDD Sector size : 2^9 = 512 bytes
(virtual) WBFS sector size = 2 ^16 = 0x40 000 = 4194304 byte
Game table : each byte set to 0x01 means there's presence of 1 game.
HDD with sector size of 512byte, WBFS partition can hold up to 500 games and the last two bytes are used as Game's presence too.
You can see that last two byte doesn't contain 55AA, while FAT32 partition does. FAT32 use the same Magic than MBR.
I don't know if you will find that information useful, but it's always interesting to learn new things
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