Has anyone attempted to port Quake 3?

Discussion in 'PS Vita - Hacking & Homebrew' started by jastolze, Apr 6, 2017.

  1. jastolze
    OP

    jastolze GBAtemp Fan

    Member
    359
    42
    May 2, 2012
    United States
    So I'm aware that there's a PSP port that runs somewhat smoothly but it's not the best with bots in terms of frame rates and can only run maps >3MB (Although, the good ones function better when they're less than 1MB) Anyways, I heard someone was working on a 3DS Q3 Port and Vita port as well. Has their been any update to how it runs so far? If the development has ceased, would someone be willing to attempt this? I have the source code for the PSP version but apparently it won't help all that much.
     
  2. Tom Bombadildo

    Tom Bombadildo Honk!

    pip Contributor
    GBAtemp Patron
    Tom Bombadildo is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    10,385
    10,211
    Jul 11, 2009
    United States
    I forgot
    The main reason we never had a Quake 3 port so far was because we didn't really have any 3D graphics API for Vita Homebrew for a good long while. Back in...January, IIRC, xerpi started working with libgxm, so it'd be "possible" to probably get a port started, it just requires a dev willing to port it over.
     
    jastolze likes this.
  3. VitaType

    VitaType GBAtemp Advanced Fan

    Member
    656
    259
    Jul 16, 2016
    Germany
    Last edited by VitaType, Apr 6, 2017