Has anyone attempted to port Quake 3?

Discussion in 'PS Vita - Hacking & Homebrew' started by jastolze, Apr 6, 2017.

  1. jastolze
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    jastolze GBAtemp Fan

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    May 2, 2012
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    So I'm aware that there's a PSP port that runs somewhat smoothly but it's not the best with bots in terms of frame rates and can only run maps >3MB (Although, the good ones function better when they're less than 1MB) Anyways, I heard someone was working on a 3DS Q3 Port and Vita port as well. Has their been any update to how it runs so far? If the development has ceased, would someone be willing to attempt this? I have the source code for the PSP version but apparently it won't help all that much.
     
  2. Tom Bombadildo

    Tom Bombadildo Tom BombaDadlo

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    Jul 11, 2009
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    I forgot
    The main reason we never had a Quake 3 port so far was because we didn't really have any 3D graphics API for Vita Homebrew for a good long while. Back in...January, IIRC, xerpi started working with libgxm, so it'd be "possible" to probably get a port started, it just requires a dev willing to port it over.
     
    jastolze likes this.
  3. VitaType

    VitaType GBAtemp Advanced Fan

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    Jul 16, 2016
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    Last edited by VitaType, Apr 6, 2017
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