Halo Wii Online R1 Mod.....

Discussion in 'Wii - Hacking' started by vettacossx, May 2, 2009.

May 2, 2009

Halo Wii Online R1 Mod..... by vettacossx at 1:12 AM (8,745 Views / 0 Likes) 64 replies

  1. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/
    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3VgXMz_d5hM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3VgXMz_d5hM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/
    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3VgXMz_d5hM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3VgXMz_d5hM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

    <u>ABOUT THE MOD:</u>

    <b>ORIGINAL ENGINE INFO:</b>

    Description: Quake port for the Wii
    Type Port/Game
    Author Piko
    Version 0.06
    Download Quake 0.06


    Source Quake 0.06 Source
    Peripherals

    1 Wiimote Sensor Bar Nunchuck GameCube Controller Wii Zapper Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot
    Full Homebrew Channel Support
    Downloadable via the Homebrew Browser
    Release Notes

    Piko GX 0.06 * Gamecube controller enabled, no default bindings. * Classic controller enabled, no default bindings. * Improved controller input detection. * Configurations will be saved. * Input code clean up. * Bug fixes.

    Piko GX 0.05 * Fixed compatibility bugs with libogc 1.7.*. * TCP Client enabled, thanks Q1Rev. * Better nun chuck controls. * Shouldn't need nun chuck reattached to be detected. * Removed old file system access methods. * Bug fixes.

    Milestones

    (GX 1.00) * Loading id1 data from USB drive, or DVD. * Being able to host network games. * Connection to master server to get Quake-Wii server list. * In menu mod loading, or configuration file so you can execute QuakeGX with different arguments. * Ability to use Classic controller, and Balance board for controls. * Keyboard Support

    <b>Source to original Engine:</b>
    <a href="http://wiibrew.org/wiki/Homebrew_apps/Quake" target="_blank">http://wiibrew.org/wiki/Homebrew_apps/Quake</a>

    i'll show a vid connecting in a bit that shows the mod alot better

    <b>Slayer maps in halo mod</b>
    <a href="http://img53.imageshack.us/img53/3870/changelevelslayermapsxh4.png" target="_blank">http://img53.imageshack.us/img53/3870/chan...ayermapsxh4.png</a>

    <b>Ctf maps:</b>
    <a href="http://img111.imageshack.us/img111/4664/changelevelctfmapsya4.png" target="_blank">http://img111.imageshack.us/img111/4664/ch...lctfmapsya4.png</a>

    <b>GENRAL INFO AND COMMENTS:</b>
    This is a little PRE-RELEASE for a project I have been working on in my free time. It is a "mut" of a mod. That is to say it combined the following:

    Joemarts online halo kurok mod for psp also known as halo portable (a ton of fun! the same weapons we all used on the psp versions we reported on in the past! only now on the wii!) <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=81149" target="_blank">http://www.dcemu.co.uk/vbulletin/showthread.php?t=81149</a>

    Third waves Capture the Flag series for Quake 1 <a href="http://www.threewavesoftware.com/" target="_blank">http://www.threewavesoftware.com/</a>
    <a href="http://gentoo-portage.com/games-fps/quake1-ctf" target="_blank">http://gentoo-portage.com/games-fps/quake1-ctf</a>

    QuakePlanets collest Multiplayer maps that fit the halo Slayer and CTF style gameplay

    A whole shit load of editing and rearranging to make the above work together with PAKexplorer and a ton of trial and error!

    A wii Channel Complete With Icon and Banner created by yours truly and fully tested

    <b>GENRAL QUAKE REFERENCE GUIDE FOR Wii Halo Quake 1 Mod</b>
    --------------------------------------------------------------------------------------------
    --------------------------------------------------------------------------------------------
    Created By Joemart2000 and team, Ported to the Nintendo Wii's quake port by me Tongue
    --------------------------------------------------------------------------------------------
    --------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------
    b]HOW TO LOAD A SPECIFIC CUSTOM MAPs or toggle on a cheat codes in the CONSOLE command window?[/b]
    --------------------------------------------------------------------------------------------
    Hit the PLUS BUTTON on your wiimote and choose the OPTIONS tab...
    Next choose OPEN CONSOLE option and a menu will drop down from the top...
    OK...Now PRESS AND HOLD DOWN the MINUS BUTTON you will see
    you can now point at the on screen keyboard to enter your "code" press B to confirm each key you highlight after the code is typed press A to activate it....


    <b>CODES ARE AS FOLLOWS:</b>

    <b>GOD MODE:</b>
    Type text: ---> GOD (then hit enter to activate the code)


    --------------------------------------------------------------------------------------------
    <b> Level Skip Codes:</b>
    --------------------------------------------------------------------------------------------
    to go to any level listed above simply type " Changelevel (name of level here) "
    Note the space between changelevel and the name of the level so say i want to load the level
    CTF8 i type "changelevel ctf8" in the CONSOLE the hit enter and it will load!

    so for example to change to the Map called E3M1.bsp i type this:
    Type text: -----> changelevel e3m1
    same for any map you want to load..

    Cheats for console window

    To enter the ''Console mode command line'' press the plus key at any time during gameplay choose options then choose go to console hold the minus key to bring up onscreen keyboard and enter the cheat.. Enter the
    following into the lines and press Enter to enable cheats.

    god - Enables God Mode (invincibility)
    fly - Enables Fly Mode
    kill - Instant death
    give S# - Gain # shells
    give H# - Gain # health
    give N# - Gain # nails
    give R# - Gain # rockets
    give C# - Gain # cells
    give # - Get weapon #
    noclip - Walk through walls. Repeat to turn off.
    notarget - Monsters won't attack you unless provoked.
    impulse 9 - All Weapons.
    impulse 11 - Display runes (you don't actually get them)
    impulse 13 - Silver key.
    impulse 14 - Gold key.
    impulse 255 Quad Damage.
    map ExMy - Warp to episode X, mission Y
    skill # - Sets difficulty level (# = 0-3)
    sv_gravity -# - Reduces gravity by #%.

    fULL List of Quake Console Commands we are aware of...

    VIDEO COMMANDS
    ==============
    BF - flashes the screen green
    GAMMA - gamma correct, 1 is default, less than 1 is
    brighter more than 1 is darker
    R_CLEARCOLOR - color of clear sides
    R_ALIASSTATS - debugging
    R_DMABUF - ???????
    R_DRAWENTITIES 0|1 - draw entities (objects)
    R_DRAWFLAT - ???????
    R_DRAWORDER 0|1 - weird when set to 1
    R_DSPEEDS 0|1 - debugging
    R_EDGECOUNT 0|1 - debugging
    R_FULLBRIGHT - light amp goggles
    R_GRAPHHEIGHT - height of r_timegraph
    R_SHOWPOLYS - highlight polygons
    R_SHOWVERTS - ???????
    R_SPEEDS 0|1 - debugging
    R_TIMEGRAPH 0|1 - some sort of graph showing amount of
    calculations that are being done
    R_WAVE 0|1 - underwater mode!
    SIZEDOWN - shrink the screen
    SIZEUP - enlarge the screen
    TIMEREFRESH - spin around and gives you the framerate
    VID_DESCRIBECURRENTMODE - describes current mode, see video.txt
    VID_DESCRIBEMODES - lists video modes, see video.txt
    VID_NUMMODES - counts the number of modes, see video.txt
    VID_TESTMODE - tests a video mode, see video.txt
    VID_WAIT - sets video adapter waiting, see video.txt

    SOUND COMMANDS
    ==============
    DECIMATE_SFX - decimate a cached sound, see sound.txt
    DECIMATE_SFX_SPEED - "
    DECIMATE_SFX_WIDTH - "
    GRABEXTSND - ???????
    NOSOUND - no sound, see sound.txt
    NUMCHANNELS - set the number of channels, see sound.txt
    PLAY - play a sound, see sound.txt
    PLAYVOL - play a sound with volume, see sound.txt
    SAVESND - save a sound, see sound.txt
    SBINFO - sound blaster info, see sound.txt
    SFX_ASYNCH - enable asynchronous sound?
    SOUND - some sort of sound control
    SOUNDINFO - displays info on sound system, see sound.txt
    SOUNDLIST - list sounds, sound.txt
    SND_TIMING - displays sound timing info
    STOPSOUND - disables sound


    GAMEPLAY COMMANDS
    =====================
    CROSSHAIR 1 - Gives a crosshair
    BIND - keyboard setup, see readme.txt
    CL_ANGLESPEEDKEY - ???????
    CL_BACKSPEED - speed of backwards movement, see readme.txt
    CL_FORWARDSPEED - speed of forward movement, see readme.txt
    CL_MOVESPEEDKEY - ???????
    CL_NOLERP - ???????
    CL_PITCHSPEED - ???????
    CL_ROLLANGLE -
    CL_SHOWNET -
    CL_SIDESTEP - speed of strafing, see readme.txt
    CL_TICRATE - ???????
    CL_UPSPEED - upwards movement speed (for flying)
    CL_YAWSPEED - turning speed
    COLOR - character color, see readme.txt

    COLOR CODES
    ===========
    0 = WHITE
    1 = BROWN
    2 = LIGHT BLUE/GREY
    3 = GREEN
    4 = RED
    5 = GOLD
    6 = PINKISH ORANGE
    7 = LIGHT BROWN
    8 = PURPLE
    9 = LIGHT PURPLE
    10 = LIGHT GREY
    11 = AQUA
    12 = BRIGHT YELLOW
    13 = BRIGHT BLUE

    FLY [ON|OFF] - switch on flying mode
    GOD [ON|OFF] - god mode (swim in lava, yeah)
    IMPULSE# - get a weapon (as follows)
    0 - Nothing for now
    1 - Select shotgun
    2 - Select supershotgun
    3 - Select nailgun
    4 - Select chainnailgun
    5 - Select grenade launcher
    6 - Select rocket launcher
    7 - Nothing for now
    8 - Nothing for now
    9 - Get all weapons and maximal ammo

    KILL - restart a level
    LOOKSPRING - centres freelook, see readme.txt
    MAP - load a level, see readme.txt
    MOUSE# - assign mouse buttons, see readme.txt
    NOCLIP [ON|OFF] - no clipping!
    NOTARGET - toggles auto-target
    PAUSE - pause the game
    PAUSEABLE 0|1 - ability to pause the game in multiplayer
    QUIT - quit
    RECORD - record a demo
    RESTART - restarts a level
    SCREENSHOT - screenshot
    SENSITIVITY - mouse sensitivity, see readme.txt
    SV_FRICTION - friction of player
    SV_GRAVITY - sets gravity
    SV_MAXSPEED - maximum speed of player
    SV_NOSTEP 0|1 - if this is on (SV_NOSTEP 1) you cannot walk
    up stairs
    SV_STOPSPEED - how much you skid around the plane


    MODEM/NETWORK COMMANDS
    ======================
    <-/+>CTS - sets "clear to send"
    <-/+>DSR - sets "data set ready"
    <-/+>CD - sets "carrier detect"
    8250 - selects the 8250 uart
    16550 - selects the 16550 uart
    ANSWER - selects answer the phone/server mode
    BAUD - sets the baud rate to n
    CONNECT - connect in multiplayer, see network.txt
    COM# - setup com port, see network.txt
    DIAL - selects client mode
    DISABLE - disables com ports
    ENABLE - enables com ports
    FRAGLIMIT - number of frags in a network game, see
    readme.txt
    HOST_SPEEDS - display the hosts speed
    HOST_LINEREFRESH - ??????????
    HOST_FRAMERATE - sets the speed from 0-0.01
    IRQ - sets the com ports interrupt to n
    KILLSERVER - kills the server and ends the game
    MESSAGEMODE - send messages in multiplayer
    NAME - multiplayer name, see readme.txt
    NET_STATS - some sort of network status ?
    NET_MESSAGETIMEOUT - ???????
    NET_NAKGRACETIME - ???????
    NET_PACKETTIMEOUT - ???????
    PORT - sets the com ports port address to n
    RESET - resets the com port
    SAY - message in multiplayer?
    SHUTDOWN - sets the modem shutdown string
    SLIST - server list, see readme.txt
    STARTUP - sets the modem startup string
    TEAMPLAY - co-op mode
    TIMELIMIT - timelimit for multiplayer, see readme.txt

    MISC. COMMANDS
    ==============
    ALIAS - substitutes one command for another
    CLEAR - clear the console
    ECHO - echo string onto console (useless)
    ENTITES - turn on monsters ?
    EXEC - run a configuration file, see readme.txt
    PROFILE - displays profiling info
    SCR_COLORCON - ??? console color ???
    SCR_CONSPEED - speed that the console scrolls
    SCR_SHOWCACHETHRASH - ???????
    SCR_XPARCON - ???????
    STATUS - displays status abuout the game in progress
    TOGGLECONSOLE - same as key
    VERSION - displays build version


    UNKNOWN COMMANDS
    ================
    CMD - ???????
    EDICTCOUNT - ???????
    FOV - ???????
    POINTFILE - ???????
    RMSR - ???????
    R_CSHIFT - ???????
    SPAWN - ???????
    SV_AIM - ???????
    SV_IDEALPITCHSCALE - ???????
    SV_MAXVELOCITY - ???????
    SYS_TICRATE - ???????
    TEMP1 - ???????

    <b>DOWNLOAD</b>
    Filename: Halo Wii Online R1.rar
    File description: Halo Wii Online R1
    File size: 219.06 MB
    <a href="http://www.megaupload.com/?d=0LS51MIY" target="_blank">http://www.megaupload.com/?d=0LS51MIY</a>

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->DOWNLOAD REQUIRED MAPS! OR YOU MAY NOT BE ABLE TO CONNECT ONLINE! <b>Just add this to Quake/ID1/Maps directory</b>
    <!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
    <a href="http://www.megaupload.com/?d=8GIPY2XN" target="_blank">http://www.megaupload.com/?d=8GIPY2XN</a>
     


  2. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    Video is still being processed please be patient for it ...Thanks guys [​IMG] feel free to spread this around to a friend so more folks get online and get to fragging us! lol you can play with people with or without the mod [​IMG] I played with Piko earlier in fact! lol
     
  3. Vidboy10

    Member Vidboy10 Tsardom

    Joined:
    Dec 15, 2008
    Messages:
    2,617
    Location:
    Vancouver, B.C
    Country:
    Canada
    ...
    I could see how much effort was put in to this.
    Awesome Job
     
  4. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    thanks bud it took me only a few days to get this to work on wii but joe put a phenominal amout of time into the gfx they are ported from his psp version i just edited them a bit and fooled with it...one thing that you have to do is map the controls manually because i dont know how to change the default controls...also you can Zoom in your Scope for all the guns if i mess with it but then i loose motion controls so thats still being worked out but i thought...Hey! why not share what I got so far [​IMG]..After all sharing is caring [​IMG]

    BTW THE VID WILL PLAY NOW but its still processing [​IMG]
     
  5. wiiman123

    Member wiiman123 GBAtemp Advanced Fan

    Joined:
    Apr 5, 2009
    Messages:
    938
    Country:
    New Zealand
    .....................
     
  6. buby78

    Member buby78 GBAtemp Fan

    Joined:
    Sep 19, 2008
    Messages:
    491
    Location:
    getting blazed
    Country:
    United States
    good shit man! [​IMG]
     
  7. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    well thats true its no real halo but its alot of fun and people have been online for hours! IM SISAH
     
  8. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

    Joined:
    Jan 12, 2009
    Messages:
    808
    Location:
    Ontario, CA
    Country:
    United States
    hahaha im justrocks123=p
     
  9. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    YOU REALLY DO ROCK TOO! HOLY SHIT!
     
  10. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

    Joined:
    Jan 12, 2009
    Messages:
    808
    Location:
    Ontario, CA
    Country:
    United States
    lmao why=p
     
  11. TheWon

    Member TheWon GBAtemp Fan

    Joined:
    Sep 30, 2008
    Messages:
    382
    Country:
    United States
    Ok how are you guys playing online. I just get a wall of text saying what's going on. The I dl this one and now the game crash and I can never get on.
     
  12. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

    Joined:
    Jan 12, 2009
    Messages:
    808
    Location:
    Ontario, CA
    Country:
    United States
    for me it works perferctly fine except while playing online the top screen gets kinda blurry like cuz of lag

    and the sensitivity for the nuchuk is like way to high

    lol samson kicked our ases lol
     
  13. Brian117

    Member Brian117 GBAtemp Psycho!

    Joined:
    Oct 1, 2007
    Messages:
    3,249
    Location:
    Cleveland, OH
    Country:
    United States
    I honestly don't feel the feeling of Halo.

    Meh.
     
  14. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    I COULDNT FIND YOU JUSTIN THEN I GO TO TYPE THIS AND YOU FRAGGED ME YOU BASTARD LOL!


    I use a LAN adapter myself but all you do is choose MULTIPLAYER and click JOIN [​IMG]
    samson is killin us now!
     
  15. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

    Joined:
    Jan 12, 2009
    Messages:
    808
    Location:
    Ontario, CA
    Country:
    United States
    lmao i didnt know srry dude

    how do u send messages in the wii though
     
  16. vettacossx
    OP

    Member vettacossx Wii Theme Team Founder

    Joined:
    Sep 19, 2008
    Messages:
    1,329
    Location:
    Right Behind You! Uh Oh!
    Country:
    Ireland
    keyboard i guess? im not sure but i know with your 13 frags you just PWNed us dude! lol i gotta go spend a lil time with my girl b4 she goes to bed but thanks for fraggin it up guys! good game!
     
  17. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

    Joined:
    Jan 12, 2009
    Messages:
    808
    Location:
    Ontario, CA
    Country:
    United States
    alright later play with u another time it was fun
     
  18. Matt93

    Member Matt93 GBAtemp Fan

    Joined:
    Nov 14, 2008
    Messages:
    469
    Country:
    United States
    Nice job, it looks nice! Not to be critical, but it doesn't quite feel like halo. You should take a look at some of the Halo PSP mods.
     
  19. wiiman123

    Member wiiman123 GBAtemp Advanced Fan

    Joined:
    Apr 5, 2009
    Messages:
    938
    Country:
    New Zealand
    ......................
     
  20. jono@home

    Member jono@home GBAtemp Regular

    Joined:
    Apr 30, 2007
    Messages:
    273
    Country:
    United Kingdom
    sort the sensitivity out with the nunchuck...

    change all the the quake elements in the game, i.e banners.. background menu and this will awesome little mod, incedently why is it so huge... I guess its the maps. I take it there is no single player campaign with this mod ?

    oh the default controls are a bit fucked up.. my shotgun went on auto lol wouldl not stop firing had to change the controls to the quake setup and the nunchuk is way too sensitive

    what i'd like to see is the q1arena (q3 style) mod implemented with this quake engine for the wii, i tried it the other week with it.. but all the motion controls where messed up..

    http://www.quaketerminus.com/addon.htm (scroll down)
     

Share This Page