Halo Master Chief Collection get´s a 41,5 Gigabyte Update

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Many improvements and bugfixes. Some are for all platforms, other are PC only.
This update brings a Theater for Halo 2: Anniversary and Halo: Reach, as well as Weekly Campaign Challenges.

Microsoft Store and Xbox Game Pass for PC (Beta)

  • 75GB install size.
Steam

  • MCC Bundle Owners: A 41.5GB update with Halo: Reach, H:CEA, and H2:A being about 73GB installed.
Xbox

  • MCC will receive a 24.37GB update with the full install being 99.4GB.

Resolved Community Issues
Improvements have been across the board from previous flights. Below are additional resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):

Global (PC Only)
  • Resolved issues installing the Extended Language Pack
Halo: Combat Evolved Anniversary (All Platforms)
  • Several instances of UE4 errors when playing Multiplayer
  • Magnum Pistol spread increased when playing at higher than 30fps
  • Terminals stopped being interactable during continuous campaign sessions
Halo: Combat Evolved Anniversary (PC Only)
  • Some Campaign Steam Achievements were not unlocking correctly for mission completion, par time, and score
Halo 2 and Halo 2: Anniversary (All Platforms)
  • Crash before reaching the last area in Delta Halo
  • Resolved cutscene audio being distorted when continuing to the next campaign mission in Classic graphics
  • Resolved corrupted textures in the tunnels on Outskirts
  • Loading screens now appropriately fade out before loading into games
  • Elite armor now displays lights appropriately in multiplayer
  • Dynamic light casts proper shadows in Halo 2
  • The "Action" key now functions appropriately when bound to "Mouse Wheel Up/Down"
  • Corrupt textures on Lockdown have been resolved
  • Looping audio when activating the waterfall on Shrine is resolved
  • Ghosts explosion sounds are now present in Anniversary Multiplayer
Halo 2 and Halo 2: Anniversary (PC Only)
  • Team colors are now appropriately displayed in all in-game UI menus
  • Players can now bind fire secondary and any vehicle function to the same key
  • Gameplay audio levels now mirror other titles more closely
  • Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when mapped to the same key
  • Leaves now render appropriately when using NVIDIA hardware
  • Emblems now appear on scoreboards in Halo 2 multiplayer gameplay
  • When using crosshair centered it no longer alters positioning when zooming in with binoculars
  • Universal medals now display appropriately and do not show double medals for Halo 2: Anniversary
  • When firing while dual-wielding it is no longer inverted unless set appropriately
  • With the rocket launcher equipped and conducting the idle animation audio plays correctly when the barrel spins
  • On Bloodline, the electric charge audio for the EMP is now playing correctly
  • Mouse movement is no longer slower with Unlimited frame rate enabled
  • Muzzle flash appear correctly on weapon barrels after swapping between Anniversary and Classic graphics
Halo 2 and Halo 2: Anniversary (Xbox Only)
  • Playlist progression is now awarded correctly to co-op players
  • Sentinel Beam VFX now appear correctly when switching between weapons
  • Sword equip SFX now play appropriately
  • Infected players now appropriately display having a shield bar when shields are set to Normal in Custom Games
  • Forge UI now appropriately displays "Start New Round" when selecting to begin a new round
  • Kill medals now appropriately display in-game alongside killing spree medals
Halo 3 (Xbox Only)
  • Performance improvements for players experiencing framerate drops in gameplay
Halo 4 (Xbox Only)
  • The Mantis missile charge was missing its VFX

Source:https://support.halowaypoint.com/hc...gest=c9fda2370da03cb20f7fb7a358e61109bd595a58
 

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