Hacking the system menu to have more than 64 channels ?

Discussion in 'Wii - Hacking' started by seb77, Nov 29, 2009.

  1. seb77
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    Newcomer seb77 Advanced Member

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    edit: Sorry, not 64 channels but 48...

    Does anyone know how to add blank pages to the system menu GUI ? Is it possible ?

    I would like to have 50 or 100 more blank channels to put my usb forwarders. Another solution could be reducing the size of the channels windows to have a 5X4 windows pattern instead of 4x3... or a configurable pattern like the USBLoager GX GUI.

    Please don't flame me if it's not possible, it's just an idea i throw... [​IMG]
     
  2. rizzod

    Member rizzod Not a New Member

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    quick n simple. NO
     
  3. computerboy

    Member computerboy GBAtemp Advanced Fan

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    Sorry but it's not possible unless you do some serious hacking. Just put the channels on the SD. There's 20 pages
     
  4. seb77
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    Newcomer seb77 Advanced Member

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    Thx thats what I wanted to know. [​IMG]

    Too bad...

    @computerboy: I'm in 3.2. No SD Menu. I'm not planning to update to 4.2 since i use Triiforce to emulate my nand and have plenty of space on my ext. HDD. With this config, the SD Menu is useless... I want to shortcut the process of loading usb games and adding a step will not help me [​IMG]

    The problem is that i want to have an unlimited # of channel for my forwarders. Having to install a forwarder from the SD Menu each time i want to play a usb game it's not the solution.

    Thx for your responses.

    I'll look for some heavy hacking tutorials to understand the way that the system handles the menu GUI.

    Edit: Ok here we go... there's a thread on the WiiBrew forum about this hack... but nothing usefull. I'll have to disassemble the system menu app and take a look at it.

    Adding Channel Pages?
     
  5. DarkSzero

    Newcomer DarkSzero Advanced Member

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    Just use the homebrew channel to boot your USB Loaders?
    Since bootmii, I abandoned the System Menu, it's only use is to change system configurations, like widescreen.
     
  6. CasperH

    CasperH Newbie

    I think the limit is there for a reason, maybe memory limitations (just a guess)
     
  7. seb77
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    Newcomer seb77 Advanced Member

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    Didn't think to that... having like 150 animated channels displayed at a time could take a lot of RAM... so modifiyng the pattern should not help but adding some blank pages yes depending on how the RAM handles them...

    Anyway, i'll keep my favorites games as forwarders and the others on USBLoader GX GUI.

    I like the concept of usb game forwarders on the main menu. I have 2 young kids here who likes to play Diego or Bakugan at the Wii and a simple channel to simplify the loading proccess is the best (and safest) way to go I think.

    You can close this topic... it's going anywhere [​IMG]
     
  8. PsychoSk8r

    Newcomer PsychoSk8r Newbie

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    I'm pretty sure the system menu only shows the current page, next page, and previous page's channels in memory, since a bad WAD will only make the Wii crash if I go to the page before it.
     

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