Gyakuten Saiban Animations

Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by Triwing, Jun 15, 2015.

  1. Triwing
    OP

    Triwing Member

    Newcomer
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    May 27, 2015
    Italy
    Hi guys,

    I have recently started programming with devkitarm, and I am still learning. I was trying to code some basic bitmap animation in C, using Gyakuten Saiban's Mia Fey as a basis. However, my animations are way too slow. At the moment I use a for cycle that plots the whole sprite in the mode4 buffer (each sprite takes the whole screen, like the original game).

    How can I fix that?