thats just not true. silicon lottery is a term to describe anything where a particular piece of hardware performs better at than others. Mostly described with thermal conductivity, overclocking or undervolting. i assume that (undervolting instead of underclocking) is what you mean because underclocking will always reduce performance. with undervolting, the cpu stays at the same speeds but the voltage gets lowered to save energy and reduce heat. As far as i know you cant undervolt the switch. the most you can do is to underclock it in certain games that dont lag because they may have headrooom.
Anything requiring code injection is a no go for Switch game by default.
It's not impossible to port the plugin, but it will require some work. Especially if it's using graphics API to render UI on top of game (i think nobody figured out yet how to render something on top of game using NVN)
All this mods are cool, especially the performances ones, but the only one who can make me play again GTA for the 1000th time is a selfradio mod. Or at least the radio restoration. The compromise for a self radio would be to replace a radio by my own.
The switch version was a dream, but finally it makes me cry.
Ok, i'll take my PSP again. At least i've made two f...... so good selfradios on it.
i never said there weren't cases assembly is needed I said unless it's actually needed you are wasting your time by trying to learn it and emulator development is a very specific use case that doesn't apply to most people
@The Real Jdbye you look like an actress, stop being falsely sensitive. You asserted I gave wrong examples, I replied with proof. Ask any programmer who codes in assembly, and try to come up with such idiotic point again.